[x3d-public] X3D 4.0 specification problem: TextureProjectorparallel.fieldOfView

joedwil at earthlink.net joedwil at earthlink.net
Fri Dec 13 21:02:06 PST 2024


Hi,
I'm just trying to see why the parameters are so different from viewpoint and other lights.


17.4.1 DirectionalLight
  SFVec3f [in,out] direction        0 0 -1  
17.4.3 SpotLight
  SFVec3f [in,out] direction        0 0 -1   
42.4.1 TextureProjector
  SFVec3f  [in,out] direction        0 0 1   
should be default 0 0 -1 toward -z   
(Really should be orientation?)  
  SFVec3f  [in,out] upVector         0 0 1   
this not needed (see orientation)   
or should be default 0 1 0 (Yup) in Viewpoint coordinate system  
Using like a Viewpoint with headlight as textureprojector but   
viewpoint can be animated independently of textureprojector   
Animating this coordinated with Viewpoint is typical   
TP Needs to use: 
default Viewpoint coordinate system 
(0 0 1 0 = Yup, +x right of viewer, facing -z) 
and orientation navigation using axis-angle, 
Not simple and weaker directon x y z angles 
spotlight movement. 
  
notes: 
23.4.6 Viewpoint
  SFRotation [in,out] orientation       0 0 1 0 [-1,1],(-8,8)
  SFVec3f    [in,out] position          0 0 10  (-8,8)
17.4.1 DirectionalLight
  SFVec3f [in,out] direction        0 0 -1 (-8,8) 
17.4.3 SpotLight
  SFVec3f [in,out] direction        0 0 -1   (-8,8)
  SFVec3f [in,out] location         0 0 0    (-8,8)
42.4.1 TextureProjector
  SFVec3f  [in,out] direction        0 0 1  (-8,8)
  SFVec3f  [in,out] location         0 0 0  (-8,8)
  SFVec3f  [in,out] upVector         0 0 1
(missing (-8,8) notation)
18.4.2 MovieTexture 
(nothing) 
Figure 42.5 shows upVector and location
 
"The direction is the way the perspective projector 
is heading, and this implies to perspective projection 
direction. "

Thanks,
Joe


-----Original Message-----
From: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>
Sent: Dec 13, 2024 3:39 PM
To: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>, Konstantin Smirnov <konstantin.e.smirnov at gmail.com>
Cc: John Carlson <yottzumm at gmail.com>, khyoo at chungbuk.ac.kr <khyoo at chungbuk.ac.kr>, Myeong Won Lee <myeongwonlee at gmail.com>
Subject: Re: [x3d-public] X3D 4.0 specification problem: TextureProjectorparallel.fieldOfView

I have no issue with SFVec4f.  My only concern is system which require field names like x:,  y:, z:,  … prior to a number.  That would seem strange.  In that case, MFFloat might be better, or an interval field type, which might not participate in many vital events.  Konstantin might be a good source of information.
 
Food for thought.  

 
John 

On Fri, Dec 13, 2024 at 3:15 PM Brutzman, Donald (Don) (CIV) via x3d-public <x3d-public at web3d.org (mailto:x3d-public at web3d.org)> wrote:
Excellent question, thanks for asking Holger.
 
This issue has been carefully tracked and regularly revisited since July 2022.
  *  Mantis 1398: OrthoViewpoint fieldOfView type needs to be SFVec4f, not MFFloat

  *  https://mantis.web3d.org/view.php?id=1398

  *  Mantis 1468: must SFVec4f/SFVec4d fields be homogeneous?

  *  https://mantis.web3d.org/view.php?id=1468


The X3D Working Group was unable to reach consensus on this issue prior to conclusion of version 4.0, unfortunately.  Dick Puk and I took a close look at this recently too. Here is a synopsis of the Mantis issues.
 
I advocate use of SFVec4f for all parallel fieldOfView values because it is the strictest appropriate datatype that can validate content. Retaining the legacy MFFloat type definition for fieldOfView allows 3d models (produced by humans or tools) to define arrays of illegal length, making failures mysterious.  Conceptual consistency is important too.
 
Reviewing the Mantis issues, additional concerns included:
  *  Incompatibility with prior X3D implementations.  Since a 4-tuple content value is a valid MFFloat array, I'm not seeing any backwards incompatibility if a prior X3D 3.3 implementation encounters the four values of a SFVec4f array.  There are no representation problems since value syntax is compatible for our various encodings as well.
 


  *  SFVec4f fields are actually not homogenous coordinates.  The spec uses the word "homogenous" when referring to 

  *   X3D4 Architecture, Clause 5 Field type reference, 5.3.20 SFVec4d and MFVec4d

  *  https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/fieldTypes.html#SFVec4dAndMFVec4d

  *  "The SFVec4f field or event specifies a three-dimensional (3D) homogeneous vector." (and similarly for SFVec4d, SFVec4f and MFVec4f).

  *  However none of these fields are mathematically homogeneous, see

  *  https://en.wikipedia.org/wiki/Homogeneous_coordinates

  *  https://en.wikipedia.org/wiki/Homogeneous_coordinates#/media/File:RationalBezier2D.svg

  *  Of related note is that ClipPlane 4-tuple "plane" field is also SFVec4f.

  *  https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/rendering.html#ClipPlane



All review welcome, hopefully I have correctly synopsized all concerns.
 
I think it would be beneficial to resolve this issue by reaching consensus and applying remedies as follow.
  *  Omitting the over-strict word "homogenous" from the four SF/MF Vec 4f/4d definitions in future X3D 4.1 prose,

  *  Updating future X3D 4.1 prose to use SFVec4f for TextureProjectorParallel fieldOfView,

  *  Using SFVec4f in X3D 4.0 DTD, Schema, X3DUOM validation and X3D Tooltips, since that type strictly confirms fieldOfView correctness with no backwards compatibility problems.


Is consensus now possible?  Thanks for all careful consideration.
 
all the best, Don
--
Don Brutzman  Naval Postgraduate School, Code USW/Br        brutzman at nps.edu (mailto:brutzman at nps.edu)
Watkins 270,  MOVES Institute, Monterey CA 93943-5000 USA    +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
 


 
From: Holger Seelig <holger.seelig at yahoo.de (mailto:holger.seelig at yahoo.de)>
Sent: Friday, December 13, 2024 11:29 AM
To: X3D <x3d-public at web3d.org (mailto:x3d-public at web3d.org)>
Cc: Brutzman, Donald (Don) (CIV) <brutzman at nps.edu (mailto:brutzman at nps.edu)>; khyoo at chungbuk.ac.kr (mailto:khyoo at chungbuk.ac.kr) <khyoo at chungbuk.ac.kr (mailto:khyoo at chungbuk.ac.kr)>; Myeong Won Lee <myeongwonlee at gmail.com (mailto:myeongwonlee at gmail.com)>
Subject: Re: [x3d-public] X3D 4.0 specification problem: upVector field for TextureProjector, TextureProjectorParallel 

I just realised that TextureProjectorparallel.fieldOfView is of type SFVec4f, but OrthoViewpoint.fieldOfView is of type MFFloat.
 
Which of the two is better?
 
OrthoViewpoint is definitely older.
 
I think of SFVec4f as a mathematical 4d vector.
 
https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/textureProjection.html#TextureProjectorParallel
https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/components/navigation.html#OrthoViewpoint
 
Best regards,
Holger
 
--
Holger Seelig
Leipzig, Germany
 
holger.seelig at yahoo.de (mailto:holger.seelig at yahoo.de)
https://create3000.github.io/x_ite/
 
Am 08.12.2024 um 05:21 schrieb Brutzman, Donald (Don) (CIV) via x3d-public <x3d-public at web3d.org (mailto:x3d-public at web3d.org)>:

However

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