[x3d-public] JinLOA4 package

Joe D Williams joedwil at earthlink.net
Wed Feb 28 23:56:50 PST 2024


Fine,John. I'll study the rescaled Jinloa4. Looks very good for a 1:1 model, rescaled from a 44.4444444444444:1 model. Jin can (now) Jump. I will hook up a better animation set and upgrade to actual loa4 joints.
Thanks for this work, I think it will make the best "standard' loa4 model we have at this time.
Joe. 

-----Original Message-----
From: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>
Sent: Feb 28, 2024 3:47 AM
To: X3D Graphics public mailing list <x3d-public at web3d.org>
Cc: John Carlson <yottzumm at gmail.com>
Subject: [x3d-public] JinLOA4 package

Here's a whole package for running JinLOA4.js through the jin2.js scaler to produce JinLOA4scaled1.x3d
 
https://coderextreme.net/JinLOA4_0228_512.zip
 
All that's required, I think, is the jvm/js version of GraalVM. You'll have to edit jin.sh or jin.bat per your desires.
 
So you can run either jin.bat or jin.sh.
 
You can also download any version of X3DJSAIL, jars I think.
 
So I finally got the scaling working with external JS SAI.  Now for internal.
 
Don't forget the animations.  I fixed the wrists and the ankles, but there are a few more issues.
 
John



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