[x3d-public] gltf tooling
John Carlson
yottzumm at gmail.com
Mon Jul 15 10:52:33 PDT 2024
Ultimately, the scenegraph *should* be built into the browser or OS. Then
there’s the question of extensibility, where X3D steps right in!
Instead of arguing about which extensions to support, build in an extension
mechanism!
Now, how do we do that for XML Schema and X3DUOM so we can validate X_ITE
materials?
I’m maybe halfway there, parsing X_ITE documentation into X3DUOM. I’ve
converted glTF examples to X3D (JSON, IIRC) using Holger’s x3d-tidy, now to
actually validate the examples with X3D JSON schema!
In the middle of this, I get a whole new system.
Sigh!
John
On Mon, Jul 15, 2024 at 10:06 AM Joe D Williams via x3d-public <
x3d-public at web3d.org> wrote:
> https://www.youtube.com/watch?v=Z-WTelO-IgU
>
>
> Anyone looking at this?
> Thanks,
> Joe
>
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