[x3d-public] [x3dom-users] gitlab x3d resources group
John Carlson
yottzumm at gmail.com
Tue Jul 30 15:17:22 PDT 2024
I have not identified a way to switch to or start with the WebGPURenderer
in Three.js. Any resources on that are welcome. Not other distributions
or forks, thanks. I don’t really want to do a build either. CDN is okay!
Note that I’ve included the x3d-ecosystem email group since we are talking
about it. Perhaps the conversation should move there.
I plan to convert HAnim models to THREE.js JavaScript, to ultimately end up
in the THREE.js VRMLLoader. But I don’t know if a separate effort is
already available. Currently, only THREE.LineSegments seem to be halfway
working, and the camera doesn’t move (first visible geometry, other
priorities cropped up). The implementation of IndexedFaceSet doesn’t seem
to work yet, and I’m probably nowhere near skin weighting or even animation.
If there’s enough demand, I will add geometry to a geometry-less LOA4
skeleton, but it would be good to have templates for the geometry added.
Java templates using X3DJSAIL is preferred. Use X3DJSAIL (or X3D-Edit?) to
convert XML to Java. I already have a geometry-less skeleton, there’s no
need to provide that (thanks Joe and Myeong). Templates only, please, the
skeleton will provide most of the numbers. If you have extra numbers for
the template, provide additional files, and mapping to segment, site and
skin geometry.
If someone has a good way to convert Sensor info to THREE.js, that would be
welcome.
John
On Tue, Jul 30, 2024 at 4:17 PM Andreas Plesch via x3d-public <
x3d-public at web3d.org> wrote:
> Hi Don, group,
>
> Good to hear that there is a positive experience with Gitlab for the
> NPS savage library. Thanks for the pointer. The STL rendering for the
> code browsing UI appears to come with the Gitlab software and seems
> three.js based, using the three.js STL loader. The renderers seem to
> be here:
> https://gitlab.com/gitlab-org/gitlab-foss/-/tree/master/app/assets/javascripts/blob
> . There was a functioning merge request for a dxf viewer which was not
> taken up. There does not seem to be a plug-in system for renderers.
>
> A focus would be the gitlab Pages feature for enabling static web site
> hosting and CDN supported serving but of course the main purpose of
> gitlab is git based development. The ecosystem concept applies very
> much to establishing general purpose "x3d" groups on gitlab and it
> would be great to get input from the ecosystem working group. Should
> we have a X3D ecosystem gitlab group managed by the working group and
> whoever is interested (in an owner, administrator, developer role) ?
>
> I would tend to think of gitlab as a tool to help with X3D ecosystem
> integration. Other than help serving x3dom materials, an initial
> valuable target for a x3d gitlab group could be a simple curated list
> of linked x3d-resources like the commonly found "awesome" lists on
> github, in a x3d-awesome project under a x3d-resources group. Projects
> can have wikis attached, so the simplest manifestation of such a list
> could be community editable wiki.
>
> Scaling up may mean primarily being able to maintain a project and
> this means easy access for anybody to help. Having to sign up for
> gitlab may be a significant barrier, possibly even prohibitive. For
> example, I have had a gitlab account for a long time but have
> preferred to focus on github (until now coming up against limitations)
> because there was not enough motivation to migrate to gitlab even
> though I had already signed up.
>
> Otherwise, gitlab seems to be very suitable for scaling up a project
> gradually since it is possible to organize and delegate very flexibly
> (groups, subgroups, projects, roles). gitlab.com offers 10GB storage
> per project for free which seems generous.
>
> To boil down the thinking, the question for me is currently:
>
> Given that I would likely create and maintain a x3dom-resources gitlab
> group to host x3dom materials available under
> x3dom-resources.gitlab.io, should I instead or in addition consider
> creating a x3d-resources gitlab group with content under
> x3d-resources.gitlab.io ?
>
> Given that gitlab projects can live in multiple gitlab groups, I think
> I will go ahead with a gitlab x3dom-resources or x3dom-community
> gitlab group.
>
> Any feedback or thoughts very welcome,
>
> Andreas
>
>
>
>
>
>
>
> On Tue, Jul 30, 2024 at 5:55 AM Brutzman, Donald (Don) (CIV)
> <brutzman at nps.edu> wrote:
> >
> > Thanks for sharing such great thinking below, Andreas. Gitlab is super
> for DevSecOps.
> >
> > https://about.gitlab.com
> >
> >
> > NPS has a gitlab server at gitlab.nps.edu that we have used to good
> effect. Agreed that it appears to have numerous features, we have only
> used a few but with excellent results.
> >
> > The Savage model library is both public, maintained in gitlab for
> version control, and published separately on a different server.
> Essentially it is an active archive for a bunch of models produced by NPS
> students and partners over the years. It is separate, but maintained
> identically, as all of the Web3D Consortiums model libraries found in X3D
> Examples Archives on SourceForge. All of the X3D QA validation and
> production tests are comprehensively applied for offline regression
> checking.
> >
> > Savage X3D Examples Archive
> > The NPS Scenario Authoring and Visualization for Advanced Graphical
> Environments (SAVAGE) Research Group maintains a large archive of dynamic
> 3D military models and authoring tools, all open source and built using
> Extensible 3D (X3D) graphics.
> > https://savage.nps.edu/Savage
> > https://gitlab.nps.edu/Savage/Savage
> > https://gitlab.nps.edu/Savage/Savage/-/blob/master/README.md
> >
> >
> > X3D Resources: Examples: Scene Archives for X3D
> > https://www.web3d.org/x3d/content/examples/X3dResources.html#Examples
> >
> https://sourceforge.net/p/x3d/code/HEAD/tree/www.web3d.org/x3d/content/examples
> >
> >
> > Suggested important functionality for addition to gitlab: ability to
> render .x3d/.x3dv/.wrl models directly when inspecting them on the server.
> Such capability already exists for .stl files, for example
> >
> >
> https://gitlab.nps.edu/Savage/Savage/-/blob/master/ShipsMilitary/CorvetteMinutemenClassUnitedStates/MinutemenHull.STL
> >
> >
> > Here at NPS, our team will be happy to match and second-check and test
> whatever rendering or CI/CD or other functionality you might want to
> pursue. We will configure our gitlab.nps.edu server accordingly, for
> Savage models archive, as such best practices emerge.
> >
> > Regarding long-term activity, what you describe below seems appropriate
> and likely interesting for Web3D Consortium to support. Nicholas and Anita
> are working hard at SIGGRAPH this week and doubtless will be available for
> further discussion. Engaging Casey Gomez and the new X3D Ecosystem group
> is also important. Each are copied in this message.
> >
> > X3D Ecosystem
> > The X3D Ecosystem Special Interest Group (SIG) brings together industry
> and 3D graphics expertise to improve the deployment X3D in real-time
> interactive 3D worlds.
> > https://www.web3d.org/new/new/new/new/working-groups/x3d-ecosystem
> >
> >
> > When planning a new project, it is always worthwhile to consider "assume
> success, then what?" Will X3D integration with gitlab scale up? Hmmm.
> >
> > Looking forward to continued progress for everyone together. Have fun
> with X3D! 🙂
> >
> >
> > all the best, Don
> >
> > --
> >
> > Don Brutzman Naval Postgraduate School, Code USW/Br
> brutzman at nps.edu
> >
> > Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA
> +1.831.656.2149
> >
> > X3D graphics, virtual worlds, navy robotics
> https://faculty.nps.edu/brutzman
> >
> >
> >
> >
> > ________________________________
> > From: Andreas Plesch <andreasplesch at gmail.com>
> > Sent: Monday, July 29, 2024 8:26 PM
> > To: X3D Graphics public mailing list <x3d-public at web3d.org>
> > Cc: x3dom mlist <x3dom-users at lists.sourceforge.net>
> > Subject: [x3dom-users] gitlab x3d resources group
> >
> > I would like to get input and feedback on creating a x3d-related group
> > under a personal gitlab account (perhaps mine).
> >
> > The background is that I am contemplating using gitlab for static site
> > hosting, for x3dom related material such as development releases,
> > documentation, an x3d viewer/in browser editor or a gltf viewer. These
> > materials are currently hosted under my personal github account at
> > andreasplesch.github.io but I would like to move away from using that.
> > Unfortunately, github only allows one account per user or organization
> > so I cannot in good faith just create another github account (say
> > x3dom-unoffiicial).
> >
> > Gitlab is similar to github but has more powerful project management
> > features even for the free tier. Gitlab also only allows one user per
> > account (I believe) but each account can have multiple roots or
> > "groups" which themselves then can contain multiple repos. For
> > example, I may create an x3dom-unofficial group under my account. If
> > used for static website hosting, a corresponding url would be
> > x3dom-unofficial.gitlab.io from which then x3dom related materials
> > could be served. "x3dom-resources" could become another group. Gitlab
> > groups are collaborative with assigned owner, maintainer, developer,
> > user and other roles for invited collaborators.
> >
> > It is therefore natural to expand on this idea and think about a
> > larger "x3d-resources" or similar gitlab group, used as an option for
> > hosting of any x3d related resource. The main benefit would perhaps be
> > to have the option to share a common url for diverse resources. I
> > think this could be seen as complementary to web3d hosted material, so
> > maybe a "web3d-aux" group may be more appropriate. A
> > x3d-resources.gitlab.io site could then host x3dom related materials
> > under x3d-resources.gitlab.io/x3dom, for example. Other materials
> > could be served from similar urls. gitlab also supports forwarding
> > from a gitlab url to any other url. All gitlab repos can be automated
> > using ci runners (on gitlab servers). This is crucial since all
> > maintenance would need to be largely automatic.
> >
> > What are your thoughts on "x3d-*" groups on gitlab ? A potential
> > headache due to a potential for x3d confusion or a valuable option to
> > perhaps allow for larger participation ?
> >
> > Thanks for reading and apologies for the longer than anticipated message.
> >
> > -Andreas
> >
> > --
> > Andreas Plesch
> > Waltham, MA 02453
> >
> >
> > _______________________________________________
> > X3dom-users mailing list
> > X3dom-users at lists.sourceforge.net
> > https://sourceforge.net/projects/x3dom/lists/x3dom-users
>
>
>
> --
> Andreas Plesch
> Waltham, MA 02453
>
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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