[x3d-public] [create ..Don't give up ,,, 20b
John Carlson
yottzumm at gmail.com
Mon Jun 3 14:29:19 PDT 2024
Maybe we should forgo HAnim for now and just try to get local orientation
interpolators imported into Blender.
Then we can advance to HAnim.
Hmm,
John
On Mon, Jun 3, 2024 at 3:28 PM Joe D Williams <joedwil at earthlink.net> wrote:
> > Can anyone tell that I’m burned out with programming Blender
> Python? Just when you want to give up, try the attached.This is just a
> bare loa4 with all Joint and Segment and Site nodes. If you can import
> this transform hierarchy, then we can just add geometry wherever, no skin
> now. Joint and Segment and Site are just Transforms with some special
> fields, none of which are used in this basic import. If it won't let you
> call it a Joint or Segment or Site, then use the DEF name with Joint or
> Segment, or Site in front. Good Luck. This should be able to be imported
> into anything, with some care. The objective is to get away from the
> authoring tool default skeleton or armature or whatever, and be easy to
> pick this one and change dimensions as desired. Then you start with a good
> skeleton and go forward.Thanks,Joe
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Jun 3, 2024 12:53 PM
> To: Michalis Kamburelis <michalis.kambi at gmail.com>
> Cc: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>,
> Joe D Williams <joedwil at earthlink.net>, create3000/sunrize <
> reply+AAFMJ5YNMQD2V3WUI2UO2AOEMMNGREVBNHHITSFMII at reply.github.com>, <
> h-anim at web3d.org>
> Subject: Re: [x3d-public] [create3000/sunrize] Joe doesn't kick or move in
> sunrize. (Issue #6)
>
>
> More likely, using geometry outside and inside the Humanoid causes it to
> be drawn twice. There’s no shape field in HAnimJoint that I know of.
> Subnodes, yes, obviously. Perhaps Displacers are a form of geometry, IDK.
>
> Can anyone tell that I’m burned out with programming Blender Python?
>
> John
>
>
> On Mon, Jun 3, 2024 at 4:39 AM Michalis Kamburelis <
> michalis.kambi at gmail.com> wrote:
>
>> Note: Listing the joints inside HAnimHumanoid.joints does not make them
>> drawn. Nothing would be drawn twice. I'm saying this to address incorrect
>> statement in this thread """Finally, the browser must actually ignore those
>> fields because otherwise the thing would be drawn twice, once with DEFs
>> and once with USEs. in those fields. """ . No, nothing would be drawn
>> twice.
>>
>
>
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