[x3d-public] [create ..Don't give up ,,, 20b

Joe D Williams joedwil at earthlink.net
Mon Jun 3 18:03:17 PDT 2024


The point is I don't think blender does interpolators, just fixed frames per second according to the frame times you pick. 
Maybe a plug-in to blender helps you set keyframes and style of interpolation. .
Get the data in x3d form.
Joe
-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
Sent: Jun 3, 2024 3:47 PM
To: Joe D Williams <joedwil at earthlink.net>
Cc: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>, <h-anim at web3d.org>
Subject: Re: [x3d-public] [create ..Don't give up ,,, 20b

Good point. I don’t know how Blender does interpolators except in keyframing terms.  It’s my understanding that keyframes are interpolated, that’s practically in the definition of keyframing.
 
John 

On Mon, Jun 3, 2024 at 4:59 PM Joe D Williams <joedwil at earthlink.net (mailto:joedwil at earthlink.net)> wrote:
> just try to get local orientation interpolators imported ... 

    
Well, whatever, if Blender only gives you an object with a translation, rotation, and scale data in the martix form then I guess you have to work in that form.
Look at how Blender does Interpolation. Is it a plug-in for blender? Look there first.   
It may be that the basic blender don't do interpolators but does do bvd style fixed frame rate video keyframes. 

Thanks,    
Joe

-----Original Message-----
From: John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)>
Sent: Jun 3, 2024 2:29 PM
To: Joe D Williams <joedwil at earthlink.net (mailto:joedwil at earthlink.net)>
Cc: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org (mailto:x3d-public at web3d.org)>, <h-anim at web3d.org (mailto:h-anim at web3d.org)>
Subject: Re: [x3d-public] [create ..Don't give up ,,, 20b

Maybe we should forgo HAnim for now and just try to get local orientation interpolators imported into Blender.

 
Then we can advance to HAnim.
 
Hmm,
 
John 

On Mon, Jun 3, 2024 at 3:28 PM Joe D Williams <joedwil at earthlink.net (mailto:joedwil at earthlink.net)> wrote:
> Can anyone tell that I’m burned out with programming Blender Python?  Just when you want to give up, try the attached.This is just a bare loa4 with all Joint and Segment and Site nodes.    If you can import this transform hierarchy, then we can just add geometry wherever, no skin now.     Joint and Segment and Site are just Transforms with some special fields, none of which are used in this basic import. If it won't let you call it a Joint or Segment or Site, then use the DEF name with Joint or Segment, or Site in front. Good Luck. This should be able to be imported into anything, with some care.  The objective is to get away from the authoring tool default skeleton or armature or whatever, and be easy to pick this one and change dimensions as desired. Then you start with a good skeleton and go forward.Thanks,Joe-----Original Message-----
From: John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)>
Sent: Jun 3, 2024 12:53 PM
To: Michalis Kamburelis <michalis.kambi at gmail.com (mailto:michalis.kambi at gmail.com)>
Cc: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org (mailto:x3d-public at web3d.org)>, Joe D Williams <joedwil at earthlink.net (mailto:joedwil at earthlink.net)>, create3000/sunrize <reply+AAFMJ5YNMQD2V3WUI2UO2AOEMMNGREVBNHHITSFMII at reply.github.com (mailto:reply%2BAAFMJ5YNMQD2V3WUI2UO2AOEMMNGREVBNHHITSFMII at reply.github.com)>, <h-anim at web3d.org (mailto:h-anim at web3d.org)>
Subject: Re: [x3d-public] [create3000/sunrize] Joe doesn't kick or move in sunrize. (Issue #6)

More likely, using geometry outside and inside the Humanoid causes it to be drawn twice.  There’s no shape field in HAnimJoint that I know of. Subnodes, yes, obviously.  Perhaps Displacers are a form of geometry, IDK.
 
Can anyone tell that I’m burned out with programming Blender Python?
 
John
 
 
On Mon, Jun 3, 2024 at 4:39 AM Michalis Kamburelis <michalis.kambi at gmail.com (mailto:michalis.kambi at gmail.com)> wrote:
Note: Listing the joints inside HAnimHumanoid.joints does not make them drawn. Nothing would be drawn twice. I'm saying this to address incorrect statement in this thread """Finally, the browser must actually ignore those fields  because otherwise the thing would be drawn twice, once with DEFs and once with USEs. in those fields.  """ . No, nothing would be drawn twice.














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