[x3d-public] Can you get this X3D animation imported into Blender?

Joe D Williams joedwil at earthlink.net
Tue Jun 11 10:38:09 PDT 2024


I think the most important is to figure out how to get blender to export the stuff we need, hierarchy, shapes, and animations. These are all gltf asset types that blender should support. We would like a direct export of x3d syntax, but the gltf will be testable since a couple of browsers say they can import.  

There should be a way to import the last transform hierarchy example you showed.
That is a fine example that should show some patterns in the blender data. 
Study the gltf assets along with other json to see what we can use. 
    
So, I would like to see import/export of last jin-like no geometry loa4 example skeleton I sent, but a main item to advance x3d hanim and blender would be to get the ASCII exports of gltf and related working. For the .blend or from the internal stores the basic stuff for hierarchy, geometry, and animation are in there just needing to be extracted. The gltf and related are supposed to help us get these data types.    
Otherwise, the main item would be to either import or type in a testable loa4 hierarchy skeleton, then figure out how to export it back to x3d. It would be ok to settle for gltf instead of pure x3d syntax. 

What other work in x3d-to/from-blender is available?
   
Thanks,John.
Joe

-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
Sent: Jun 10, 2024 1:13 PM
To: Carol McDonald <cemd2 at comcast.net>, GPU Group <gpugroup at gmail.com>, Joe D Williams <joedwil at earthlink.net>
Cc: Katy Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: Re: Can you get this X3D animation imported into Blender?

First off, I asked for priorities to work on.  Blender was one of the top priorities.  So I’m working on it.  If you are not interested, I will stop sending to you messages.  Only a couple of people responded.
 
If you have something higher priority than Blender, that you are invested in, please bring it up.
 
John


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