[x3d-public] Can you get this X3D animation imported into Blender?

John Carlson yottzumm at gmail.com
Tue Jun 11 15:39:05 PDT 2024


Okay, I think I can send glTF examples of Jin 20.

It will take quite a bit more possible work to produce HAnim
joints,segments and sites, but this work needs to be done, translating
EMPTYs to something besides transforms.

I will have to temporarily remove possible prefixes in HAnim DEFs so I can
look up what to convert EMPTYs to.  In otherwords, I think I can convert
the EMPTYs to transforms already.  I will have to create sets of HAnim
joints, segments and sites to test against.

This seems like a path forward.

Two immediate products should be gltf output and non-hanim output.

On Tue, Jun 11, 2024 at 12:38 PM Joe D Williams <joedwil at earthlink.net>
wrote:

> I think the most important is to figure out how to get blender to export
> the stuff we need, hierarchy, shapes, and animations. These are all gltf
> asset types that blender should support. We would like a direct export of
> x3d syntax, but the gltf will be testable since a couple of browsers say
> they can import.
>
>
>
> There should be a way to import the last transform hierarchy example you
> showed.
>
> That is a fine example that should show some patterns in the blender data.
>
> Study the gltf assets along with other json to see what we can use.
>
>
>
> So, I would like to see import/export of last jin-like no geometry loa4
> example skeleton I sent, but a main item to advance x3d hanim and blender
> would be to get the ASCII exports of gltf and related working. For the
> .blend or from the internal stores the basic stuff for hierarchy, geometry,
> and animation are in there just needing to be extracted. The gltf and
> related are supposed to help us get these data types.
>
> Otherwise, the main item would be to either import or type in a testable
> loa4 hierarchy skeleton, then figure out how to export it back to x3d.
> It would be ok to settle for gltf instead of pure x3d syntax.
>
>
>
> What other work in x3d-to/from-blender is available?
>
>
>
> Thanks,John.
>
> Joe
>
>
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Jun 10, 2024 1:13 PM
> To: Carol McDonald <cemd2 at comcast.net>, GPU Group <gpugroup at gmail.com>,
> Joe D Williams <joedwil at earthlink.net>
> Cc: Katy Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, X3D
> Graphics public mailing list <x3d-public at web3d.org>
> Subject: Re: Can you get this X3D animation imported into Blender?
>
>
> First off, I asked for priorities to work on.  Blender was one of the top
> priorities.  So I’m working on it.  If you are not interested, I will stop
> sending to you messages.  Only a couple of people responded.
>
> If you have something higher priority than Blender, that you are invested
> in, please bring it up.
>
> John
>
>
>
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