[x3d-public] Isolating problems with HAnimHumanoid.java and X3DUOM, etc.
John Carlson
yottzumm at gmail.com
Mon Jun 24 15:18:07 PDT 2024
Understood Joe, I had worked that out last night, and was ready to send an
entirely different message, but maybe I had too many mail clients open.
I fumbled too many balls last night. I should have been working on Jin.
The good news is, I checked in the code at a good point, I hope. I’ve been
backing up to that point, hoping to get the “hay” bundles tied up again.
I’ll start from my 2-3 box examples to see if they import/export clear
through blender. That should allow for faster turnaround and ease
frustration. Now that I’ve solved the extra camera and light problem,
things should go faster.
I am contacting local health support here as I had to cancel a whole week
of appointments due to COVID. Rescheduling everything as I can.
Sorry for leaning on you a bit too much today.
I feel like an old white guy.
John
On Mon, Jun 24, 2024 at 3:37 PM Joe D Williams <joedwil at earthlink.net>
wrote:
> Hi John,
>
>
>
> > This is WRONG!
>
> > containerField_ALLOWED_VALUES = new String[] { "children" }; // type
> xs:NMTOKEN
>
>
>
> The containerField names the 'legal' parent type:
>
> Humanoid can be a child of a node that can have children, like Transform,
> or the host scene, for instances. So the Humanoid containerField default is
> 'children' as listed.
>
>
>
> Note that the containerField for the first Joint is skeleton, it contains
> the Joint hierarchy and all following Joint containerField are children.
>
>
>
> Humanoid 'children' nodes all have specific names.
>
> Humanoid does not show the add/remove children field because no
> general-purpose nodes wanted
>
> only the listed ones, but all is alive and available.
>
> Thanks,
>
> Joe
>
>
>
>
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Jun 24, 2024 2:47 AM
> To: Joe D Williams <joedwil at earthlink.net>, Michalis Kamburelis <
> michalis.kambi at gmail.com>, X3D Graphics public mailing list <
> x3d-public at web3d.org>
> Subject: Re: Isolating problems with HAnimHumanoid.java and X3DUOM, etc.
>
>
> Weird, sorry, I thought I didn’t send this message.
>
> On Mon, Jun 24, 2024 at 3:58 AM John Carlson <yottzumm at gmail.com> wrote:
>
>> The beginning of actually solving the problem.
>>
>> HAnimHumanoid.java:
>>
>> This is WRONG!
>>
>> public static final String containerField_DEFAULT_VALUE = "children"; //
>> type xs:NMTOKEN
>>
>> This is WRONG!
>>
>> containerField_ALLOWED_VALUES = new String[] { "children" }; // type
>> xs:NMTOKEN
>>
>> X3DUOM:
>>
>> <ConcreteNode name="HAnimHumanoid">
>> [ snip ]
>> <!-- THIS IS WRONG! -->
>> <containerField default="children" type="xs:NMTOKEN"/>
>> [ snip ]
>> </ConcreteNode>
>>
>> [ There's NO children field here!--And that may be ok! ]
>>
>> HAnimHumanoid : X3DChildNode, X3DBoundedObject {
>> SFVec3f [in,out] center 0 0 0 (-∞,∞)
>> SFString [in,out] description ""
>> SFBool [in,out] bboxDisplay FALSE
>> MFString [in,out] info []
>> MFVec3f [in,out] jointBindingPositions [] (-∞,∞)
>> MFRotation [in,out] jointBindingRotations [] [-1,1] or (-∞,∞)
>> MFVec3f [in,out] jointBindingScales [] (0,∞)
>> MFNode [in,out] joints [] [HAnimJoint]
>> SFInt32 [in,out] loa -1 [-1,4]
>> SFNode [in,out] metadata NULL [X3DMetadataObject]
>> MFNode [in,out] motions [] [HAnimMotion]
>> MFBool [in,out] motionsEnabled []
>> SFString [in,out] name ""
>> SFRotation [in,out] rotation 0 0 1 0 [-1,1] or (-∞,∞)
>> SFVec3f [in,out] scale 1 1 1 (0,∞)
>> SFRotation [in,out] scaleOrientation 0 0 1 0 [-1,1] or (-∞,∞)
>> MFNode [in,out] segments [] [HAnimSegment]
>> MFNode [in,out] sites [] [HAnimSite]
>> SFString [in,out] skeletalConfiguration "BASIC"
>> MFNode [in,out] skeleton [] [HAnimJoint, HAnimSite]
>> MFNode [in,out] skin [] [Group, LOD, Shape, Switch, Transform, IndexedFaceSet, IndexedFanSet, IndexedLineSet, IndexedQuadSet, IndexedTriangleSet, IndexedTriangleStripSet]
>> SFNode [in,out] skinBindingCoords NULL [Coordinate|CoordinateDouble]
>> SFNode [in,out] skinBindingNormals NULL [X3DNormalNode]
>> SFNode [in,out] skinCoord NULL [Coordinate|CoordinateDouble]
>> SFNode [in,out] skinNormal NULL [X3DNormalNode]
>> SFVec3f [in,out] translation 0 0 0 (-∞,∞)
>> SFString [in,out] version "2.0" ["2.0"]
>> MFNode [in,out] viewpoints [] [HAnimSite]
>> SFBool [in,out] visible TRUE
>> SFVec3f [] bboxCenter 0 0 0 (-∞,∞)
>> SFVec3f [] bboxSize -1 -1 -1 [0,∞) or −1 −1 −1
>>
>> }
>>
>> ======================================================
>> Here's containerField for Group in X3DUOM. HAnimHumanoid needs something
>> like this.
>>
>> <containerField default="children"
>>
>> type="containerFieldChoicesGroupLODShapeTransformSwitch"/>
>>
>> [ refers to: ]
>>
>> <SimpleType name="containerFieldChoicesGroupLODShapeTransformSwitch"
>> baseType="xs:NMTOKEN"
>>
>> appinfo="containerFieldChoicesGroupLODShapeTransformSwitch lists the
>> allowed containerField enumeration values for Shape, Transform and LOD
>> nodes: "children" if parent node has abstract type X3DGroupingNode,
>> otherwise "metadata" default."
>> documentation="
>> https://www.web3d.org/x3d/content/examples/X3dSceneAuthoringHints.html#containerField
>> ">
>> <enumeration value="children"
>> appinfo="parent node has abstract type
>> X3DGroupingNode"/>
>> <enumeration value="proxy" appinfo="parent node is Collision"/>
>> <enumeration value="rootNode" appinfo="parent node is GeoLOD"/>
>> <enumeration value="shape" appinfo="parent node is CADFace or
>> CollidableShape"/>
>> <enumeration value="skin" appinfo="parent node is
>> HAnimHumanoid"/>
>> </SimpleType>
>> ======================================================
>>
>> We need something like:
>>
>> <SimpleType name="containerFieldChoicesHAnimHumanoid"
>>
>> with enumerations, then refer to the node in the HAnimHumanoid type.
>>
>> Have I isolated the problem, or do I need to step into X3D Schema?
>>
>> Hmm? Do we need a default container field for HAnimHumanoid? Can we
>> leave off a default?
>>
>> I don't want to program XML, no thanks!
>>
>
>
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