[x3d-public] Whither ISO/IEC 19777-3, 19777-4, 19777-5?

John Carlson yottzumm at gmail.com
Sat Mar 16 22:38:33 PDT 2024


Dear Myeong,

I've gotten 1/3 of my C++ examples compiling, not without some difficulties.

Here are changes I've made to support some version of the .h files:

// replace addChildren with addChild

                               if (method.indexOf("addChildren") >= 0) {
                                        method = method.replace("Children",
"Child");
                                }
// replace ImageTexture methods (I don't know if I have the current .h
files)

                                if (element.nodeName !==
"TextureBackground") {
                                        method =
method.replace("setTopTexture", "setTop");
                                        method =
method.replace("setBottomTexture", "setBottom");
                                        method =
method.replace("setFrontTexture", "setFront");
                                        method =
method.replace("setBackTexture", "setBack");
                                        method =
method.replace("setLeftTexture", "setLeft");
                                        method =
method.replace("setRightTexture", "setRight");
                                }

// addParts is desirable, if you can make the change.  Or I can change
addParts to addChild
                                method = method.replace("addParts",
"setParts");  // TODO, need addParts, or collect in array

// The methods were not available, or there was some type conflict, so use
addChild.
                                method = method.replace("addFieldValue",
"addChild");
                                method = method.replace("addField",
"addChild");
                                method = method.replace("addJoints",
"addChild");
                                method = method.replace("addDisplacers",
"addChild");
                                method = method.replace("addConnect",
"addChild");
                                method = method.replace("addComponent",
"addChild");
                                method = method.replace("addShaders",
"addChild");
                                method = method.replace("setShape",
"addChild");
                                method =
method.replace("setProtoInterface", "addChild");
                                method = method.replace("setProtoBody",
"addChild");
                                method = method.replace("setIS",
"addChild");
                                method = method.replace("setAppearance",
"addChild");
                                method = method.replace("setMaterial",
"addChild");
                                method = method.replace("setCoord",
"addChild");
                                method = method.replace("setColor",
"addChild");
                                method = method.replace("setProxy",
"addChild");
                                method = method.replace("setTexCoord",
"addChild");
                                method =
method.replace("setTextureTransform", "addChild");
                                if (method.endsWith("setTexture")) {
                                        method =
method.replace("setTexture", "addChild");
                                }

Here are the includes I am currently using:

#include "C:/x3d-code/
www.web3d.org/x3d/languages/cpp/Examples_X3DForWebAuthors/Chapter02/SphereExample/SphereExample/pch.h
"
#include "C:/x3d-code/
www.web3d.org/x3d/languages/cpp/Examples_X3DForWebAuthors/Chapter02/SphereExample/SphereExample/framework.h
"
#include "C:/x3d-code/
www.web3d.org/x3d/languages/cpp/Examples_X3DForWebAuthors/Chapter02/SphereExample/include/XML_PARSER.h
"
#include "C:/x3d-code/
www.web3d.org/x3d/languages/cpp/Examples_X3DForWebAuthors/Chapter02/SphereExample/include/X3DLib.h
"
#include "C:/x3d-code/
www.web3d.org/x3d/languages/cpp/Examples_X3DForWebAuthors/Chapter02/SphereExample/include/glMath.h
"
#include "C:/x3d-code/
www.web3d.org/x3d/languages/cpp/Examples_X3DForWebAuthors/Chapter02/SphereExample/include/glut.h
"

If you have a better set, let me know.

Here are my current set of .cpp files:
https://github.com/coderextreme/X3DJSONLD/tree/master/src/main/cplusplus/net/coderextreme/data
(some
may be out of date).

Here are the ones that compile:

abox.obj
app.obj
ArchHalf.obj
ArchPrototype.obj
ArtDecoPrototypes.obj
asmallbox.obj
asphere.obj
asteroids.obj
BoxEm.obj
BoxEm2.obj
Bushes.obj
CameraShape.obj
Cane.obj
CoordinateAxes.obj
DesignPatternsApparelMedicalSkinLayers.obj
ExtrusionHeart.obj
freewrlflowers.obj
glflowers.obj
HelloWorld.obj
HelloWorldCommented.obj
HelloWorldMinimal.obj
IcosahedronSubdivisionLevel5.obj
IFS.obj
indexedfaceset_pixeltexture_entire.obj
indexedfaceset_pixeltexture_part.obj
indexedfaceset_pixeltexture_plus.obj
indexedfaceset_pixeltexture_whole.obj
JointCoordinateAxes.obj
jumpcut_loadurl.obj
KoreanCharacter01Jin.obj
KoreanCharacter02Chul.obj
KoreanCharacter03Hyun.obj
KoreanCharacter04Young.obj
KoreanCharacter05Ju.obj
KoreanCharacter06Ga.obj
KoreanCharacter07No.obj
KoreanCharacter08Da.obj
KoreanCharacter09Ru.obj
KoreanCharacter10Mi.obj
KoreanCharacter11Min.obj
KoreanCharacter12Sun.obj
MainStage.obj
Marine.obj
MaskAndSnorkel.obj
Pathway.obj
plainflowers.obj
qq3.obj
rgb_alpha.obj
rubik.obj
rubikFurnace.obj
rubikOnFire.obj
ScubaTank.obj
StringArrayEncodingExamples.obj
TextExamples.obj
ThreeDTexture.obj
ViewFrustumExample.obj
ViewFrustumPrototype.obj
x3domflowers.obj

Many of the remaining problems involve ambiguity in the base class (diamond
class problem?) which I have forgotten how to fix, but I will look it up.

John

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