[x3d-public] New major release 5.0.0 of Castle Model Viewer (formerly view3dscene) and Castle Model Converter (formerly tovrmlx3d)

John Carlson yottzumm at gmail.com
Fri May 24 11:47:19 PDT 2024


I saw your response to “where’s DEF?” on Discord, Michalis, just use
X3DName!  Simple!

On Fri, May 24, 2024 at 11:54 AM John Carlson <yottzumm at gmail.com> wrote:

>
>
> On Fri, May 24, 2024 at 11:09 AM Michalis Kamburelis via x3d-public <
> x3d-public at web3d.org> wrote:
>
>> Hi,
>>
>> We're proud to announce the new major release (5.0.0) of Castle Model
>> Viewer and Castle Model Converter!
>
>
> I am a very happy user of Castle Model Viewer!   Thanks for your hard work!
>
> Any size optimization of X3D HAnim output from glTF input using Castle
> Model Converter would be welcome.  Perhaps and optimization flag could be
> added?  Is there one?  I see that one can reduce the number digits in
> floating point numbers…how about work to reduce name and DEF length,
> perhaps using a hash function or a name generator?  I realize I need work
> on this myself!  Adding _2 , _3, etc. is a great start, I need to check out
> what you’ve done there.
>
> If I could have ROUTEs with source/destination of an object for the
> to/from node *and* the to/from field as a string, great!  Or perhaps just a
> Pascal example that shows how to construct that field event thingy from a
> string, terrific!  I’m basically complaining that I don’t have a way to
> specify a DEF in my Pascal code for the purposes of routing.  Not having a
> DEF means there’s no good way to set up a string based ROUTE.  There may be
> other ways to do it.
>
> Thanks for your efforts!  I’ve done the Patreon thing, and encourage
> others to do so.
>
> A very happy user!
>
> John
>
>>
>>
>> - Castle Model Viewer (formerly view3dscene) is our tool to view 3D
>> and 2D models in many formats (glTF, X3D, VRML, Spine JSON, MD3, ...),
>> by the Castle Game Engine. See
>> https://castle-engine.io/castle-model-viewer .
>>
>> - Castle Model Converter (formerly tovrmlx3d) is a command-line tool
>> to convert and validate all supported models. See
>> https://castle-engine.io/castle-model-converter .
>>
>> Download the new version from
>> https://castle-engine.io/castle-model-viewer . The download contains
>> both applications, Castle Model Viewer + Converter.
>>
>> The full release announcement listing all the features and with some
>> juicy screenshots is on
>>
>>
>> https://castle-engine.io/wp/2024/05/24/castle-model-viewer-formerly-view3dscene-5-0-0-release-ton-of-improvements-coming-from-latest-castle-game-engine-support-to-validate-models-md3-animations-saving-to-stl-more-x3d-4-0-features/
>>
>> The short recap of the most important changes: fonts with local chars,
>> MD3 animations, more X3D 4.0, better glTF import, many new converter
>> options, STL output.
>>
>> The converter has also "groundwork" for future glTF output -- as
>> explained on
>> https://castle-engine.io/wp/2024/05/19/models-can-be-saved-to-x3d-or-stl-now-soon-to-gltf-too-new-engine-api-to-register-custom-model-formats-that-can-be-loaded-saved-proper-handling-of-duplicate-node-names-in-gltf-on-conversion-to-x3d/
>> , we want to be capable of converting in both ways X3D <-> glTF in the
>> future. Stay tuned :)
>>
>> Our online converter https://castle-engine.io/convert.php has also
>> been updated. Under the hood, it uses the same Castle Model Converter,
>> thus shares all the improvements. You will notice it features STL
>> output now, in addition to X3D (classic and xml).
>>
>> If you enjoy what we do, I would really appreciate if you support us
>> on Patreon: https://www.patreon.com/castleengine . Thank you!
>>
>> P.S. You can also grab everything as part of the whole Castle Game
>> Engine download -- follow the "Download" link and docs from our main
>> page https://castle-engine.io/ . This makes sense if you want to
>> actually use the engine to develop games or general applications. Be
>> sure to follow our "Documentation" for tutorials, manual and API
>> reference in this case.
>>
>> Regards,
>> Michalis
>>
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
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