[x3d-public] [create3000/sunrize] Joe doesn't kick or move in sunrize. (Issue #6)

Joe D Williams joedwil at earthlink.net
Wed May 29 12:07:22 PDT 2024


> The HAnimHumanoid node has a MFNode field joints which must contain all joint nodes, then skinning will work.  This is the only player or browser or any tool I have encountered using that rule. Same for both joint animations and joint-to-skin point bindings?What is the connection? For skin, you can't ignore skinCoordIndex and skinCoordWeight fields just because the Joint is not found in joints.    John, maybe try for what happens when just a few joints are left out of the llist.   Does this not recognize the humanoid if no segments or sites fields? Whatever, the rules for use of those three fields should be consistentThanks,  Joe  

-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
Sent: May 29, 2024 7:22 AM
To: Joe D Williams <joedwil at earthlink.net>, create3000/sunrize <reply+AAFMJ5YNMQD2V3WUI2UO2AOEMMNGREVBNHHITSFMII at reply.github.com>
Cc: Author <author at noreply.github.com>, create3000/sunrize <sunrize at noreply.github.com>
Subject: Re: [create3000/sunrize] Joe doesn't kick or move in sunrize. (Issue #6)

Ah, thanks.  That makes sense, Joe often leaves off the joints field.  Sigh.

On Wed, May 29, 2024 at 9:19 AM Holger Seelig <notifications at github.com (mailto:notifications at github.com)> wrote:

The HAnimHumanoid node has a MFNode field joints which must contain all joint nodes, then skinning will work.
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