[x3d-public] [create3000/sunrize] Joe doesn't kick or move in sunrize. (Issue #6)

John Carlson yottzumm at gmail.com
Fri May 31 00:07:05 PDT 2024


So, I did some research.  Here’s what tooltips says:


*[joints accessType inputOutput
<https://www.web3d.org/x3d/content/X3dTooltips.html#accessType>, type
MFNode <https://www.web3d.org/x3d/content/X3dTooltips.html#MFNode> array,
empty list] [HAnimJoint
<https://www.web3d.org/x3d/content/X3dTooltips.html#HAnimJoint>]*
The joints field contains a list of USE references for all HAnimJoint node
instances found within the preceding skeleton hierarchy.
*Hint:* order is irrelevant since names are contained in the original DEF
objects.
*Hint:* these USE nodes can be utilitized by inverse kinematics (IK) and
animation engines.
*Warning:* *the number of contained <HAnimJoint USE='*'
containerField='joints'/> nodes at top level of HAnimHumanoid needs to
match the number of corresponding HAnimJoint node instances found within
the preceding skeleton *hierarchy.
*Warning:* top-level HAnimJoint USE nodes must include
containerField='joints' for proper validation and operation

The first warning is the relevant one.

I am not sure about the standard.

Perhaps we’re talking best practices.


John

On Thu, May 30, 2024 at 8:17 PM Joe D Williams <joedwil at earthlink.net>
wrote:

> > The HAnimHumanoid node has a MFNode field joints which must contain all
> joint nodes, then skinning will work.
>
>
>
> This is the only player or browser or any tool I have encountered using
> that rule.     ...
>
>
>
>
>
> Seriously, this has to be discussed.
>
> There is nothing in the spec that says how the joints, segments, sites
> fields are to be used,  especially to ignore animations or skin if the
> Joint is not included in the joints field.
>
>
>
> The user code is there to define the skeleton and all joint, segment site
> nodes must be treated the same, that is rendered if in the user code.
> Whatever those other fields do I don't now from the spec so sure, platform
> dependent, but not free to ignore, I hope.
>
>
>
> Thanks,
>
> Joe
>
>
>
> -----Original Message-----
> From: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org
> >
> Sent: May 29, 2024 12:08 PM
> To: John Carlson <yottzumm at gmail.com>, create3000/sunrize <
> reply+AAFMJ5YNMQD2V3WUI2UO2AOEMMNGREVBNHHITSFMII at reply.github.com>, <
> x3d-public at web3d.org>
> Cc: Joe D Williams <joedwil at earthlink.net>
> Subject: Re: [x3d-public] [create3000/sunrize] Joe doesn't kick or move in
> sunrize. (Issue #6)
>
>
> > The HAnimHumanoid node has a MFNode field joints which must contain all
> joint nodes, then skinning will work.
>
> This is the only player or browser or any tool I have encountered using
> that rule. Same for both joint animations and joint-to-skin point
> bindings?What is the connection? For skin, you can't ignore skinCoordIndex
> and skinCoordWeight fields just because the Joint is not found in
> joints.    John, maybe try for what happens when just a few joints are left
> out of the llist.   Does this not recognize the humanoid if no segments or
> sites fields? Whatever, the rules for use of those three fields should be
> consistentThanks,  Joe
>
>
>
>
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: May 29, 2024 7:22 AM
> To: Joe D Williams <joedwil at earthlink.net>, create3000/sunrize <
> reply+AAFMJ5YNMQD2V3WUI2UO2AOEMMNGREVBNHHITSFMII at reply.github.com>
> Cc: Author <author at noreply.github.com>, create3000/sunrize <
> sunrize at noreply.github.com>
> Subject: Re: [create3000/sunrize] Joe doesn't kick or move in sunrize.
> (Issue #6)
>
>
> Ah, thanks.  That makes sense, Joe often leaves off the joints field.
> Sigh.
>
> On Wed, May 29, 2024 at 9:19 AM Holger Seelig <notifications at github.com>
> wrote:
>
>>
>>
>> The HAnimHumanoid node has a MFNode field joints which must contain all
>> joint nodes, then skinning will work.
>>
>>>> Reply to this email directly, view it on GitHub
>> <https://github.com/create3000/sunrize/issues/6#issuecomment-2137534969>,
>> or unsubscribe
>> <https://github.com/notifications/unsubscribe-auth/AAFMJ54XCHA6LHSRPCLBTP3ZEXPWRAVCNFSM6AAAAABIEQ2ITSVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDCMZXGUZTIOJWHE>
>> .
>> You are receiving this because you authored the thread.Message ID:
>> <create3000/sunrize/issues/6/2137534969 at github.com>
>>
>
>
>
>
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