[x3d-public] Fwd: Converting orientation interpolators

John Carlson yottzumm at gmail.com
Tue Nov 26 18:23:01 PST 2024


Some changes I caught.

So my thought to convert orientation interpolators to Blender is to take an
axis angle, convert it to a quaternion,  multiply by the transform stack,
then *pull the rotation out of the result* and put it in the keyframe, then
go to the next axis angle, etc.  This sounds like a job for a compute
shader (SIMD), but I don’t know how to use them, particularly in Blender.

Hmm?

John
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20241126/2409d03e/attachment.html>


More information about the x3d-public mailing list