[x3d-public] Fwd: Converting orientation interpolators
    John Carlson 
    yottzumm at gmail.com
       
    Tue Nov 26 18:23:01 PST 2024
    
    
  
Some changes I caught.
So my thought to convert orientation interpolators to Blender is to take an
axis angle, convert it to a quaternion,  multiply by the transform stack,
then *pull the rotation out of the result* and put it in the keyframe, then
go to the next axis angle, etc.  This sounds like a job for a compute
shader (SIMD), but I don’t know how to use them, particularly in Blender.
Hmm?
John
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