[x3d-public] X3DSingleTextureTransformNode has no concrete nodes. X3DUOM, X3D Schema
Michalis Kamburelis
michalis.kambi at gmail.com
Fri Aug 22 11:16:51 PDT 2025
X3DSingleTextureTransformNode is an ancestor of 3 nodes in spec:
- TextureTransform (
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/texturing.html
)
- TextureTransform3D (
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/texture3D.html
)
- TextureTransformMatrix3D ( also in
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4-CD1/Part01/components/texture3D.html
)
So, the X3D spec is correct, from what I can see. We also implement it
like that in Castle Game Engine. So all 3 nodes above are valid in
"Appearance.textureTransform" or
"MultiTextureTransform.textureTransform".
If a particular software / schema is missing above inheritance, this
shall be fixed indeed, to allow the nodes everywhere they should be.
Regards,
Michalis
pt., 22 sie 2025 o 20:02 John Carlson via x3d-public
<x3d-public at web3d.org> napisał(a):
>
> Just to be aware, X3DSingleTextureTransformNode has no ConcreteNodes implementing it. This affects X3D JSON, X3DUOM and X3D schema.
>
> This especially affects users of MultiTextureTransform.
>
> Thanks,
>
> John
>
>
>
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