[x3d-public] X3DSingleTextureTransformNode has no concrete nodes. X3DUOM, X3D Schema
John Carlson
yottzumm at gmail.com
Fri Aug 22 11:27:44 PDT 2025
For example, from X3DUOM
<ConcreteNode name="MultiTextureTransform">
<InterfaceDefinition specificationUrl="
https://www.web3d.org/specifications/X3Dv4/ISO-IEC19775-1v4-IS/Part01/components/texturing.html#MultiTextureTransform
"
appinfo="MultiTextureTransform contains
multiple TextureTransform nodes, each provided for use by corresponding
ImageTexture MovieTexture or PixelTexture nodes within a sibling
MultiTexture node.">
<componentInfo name="Texturing" level="2"/>
<Inheritance baseType="X3DTextureTransformNode"/>
[ snip ]
<field name="textureTransform"
type="MFNode"
accessType="inputOutput"
acceptableNodeTypes="X3DSingleTextureTransformNode"
description="Zero or more contained TextureTransform
nodes, for each of the different texture channels, that define 2D
transformation applied to texture coordinates."/>
[ snip ]
<containerField default="textureTransform" type="xs:NMTOKEN"/>
<ContentModel>
<GroupContentModel name="ChildContentModelCore"
minOccurs="0"/>
<NodeContentModel
name="TextureTransform"/>
<NodeContentModel name="ProtoInstance"/>
</ContentModel>
===========================================================================
What I would like to see is more acceptableNodetypes on the
textureTransform field, however that's accomplished!
Thanks!
John
On Fri, Aug 22, 2025 at 1:18 PM John Carlson <yottzumm at gmail.com> wrote:
> I think that X3D XML schema may have something, but I don't understand
> transfer to X3DUOM yet.
>
> Help is desired.
>
> Thanks,
>
> John
>
> On Fri, Aug 22, 2025 at 1:01 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> Just to be aware, X3DSingleTextureTransformNode has no ConcreteNodes
>> implementing it. This affects X3D JSON, X3DUOM and X3D schema.
>>
>> This especially affects users of MultiTextureTransform.
>>
>> Thanks,
>>
>> John
>>
>>
>>
>>
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