[x3d-public] [Interoperable Characters/Avatars] Addition to Joints list

Don Brutzman don.brutzman at gmail.com
Fri Dec 5 17:24:23 PST 2025


Thanks for sharing.  I did some further checking to confirm we didn't
misalign any of the other columns in the .csv file.

Attached please find the amended csv file, with original maintained at

   - https://github.com/meshula/LabRCSF/blob/dev/joints.csv

As reported in the recent Metaverse Standards Forum (MSF) Characters and
Avatars Town Hall, the HAnim and X3D team thinks that the CanonicalJoint
work is excellent.  We further expect to support all joints of shared
interest.

all the best, Don
-- 
X3D Graphics, Maritime Robotics, Distributed Simulation
Relative Motion Consulting  https://RelativeMotion.info


On Fri, Dec 5, 2025 at 2:52 PM yottzumm at gmail.com (Interoperable
Characters/Avatars) <characters_avatars at lists.metaverse-standards.org>
wrote:

> Hi Joe,
>
> I did notice that a majority of LOA4 backbone joints were not included in
> the “CanonicalJoint” column.
>
> On Fri, Dec 5, 2025 at 12:50 PM joedwil at earthlink.net (Interoperable
> Characters/Avatars) <characters_avatars at lists.metaverse-standards.org>
> wrote:
>
>> Hi All,
>> Don and I did some first pass work on this and would integrate with
>> whatever master list.
>> We simplified the list a bit by just showing 'most important' but see
>> that the collection of implementations must grow. Also attached is the list
>> of all basic HAnim (LOA4) joints.
>> Please have a look at this.
>> Thanks, Joe and Don
>>
>> data from:
>> https://www.web3d.org/documents/specifications/19774/V2.0/index.html
>>
>
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