[x3d-public] LinkedIn post, blog entry on Characters Town Hall
Don Brutzman
don.brutzman at gmail.com
Tue Dec 9 17:58:42 PST 2025
I've posted on LinkedIn a summary and link to a blog entry on my website.
- "Humanoid Animation #HAnim and #X3D Standards: Capabilities and
Prospects" video and presentation are now available.
- Joe D Williams <https://www.linkedin.com/in/joe-d-williams-416887/> and
I presented an overview and progress report on Web3D Consortium
<https://www.linkedin.com/company/web3d-consortium_2/> standards
development work as part of Metaverse Standards Forum
<https://www.linkedin.com/company/metaverse-standards-forum/> Characters
and Avatars Town Hall on 19 November 2025. Additional presenters included
representatives from Qualcomm
<https://www.linkedin.com/company/qualcomm/>, Meta
<https://www.linkedin.com/company/meta/>, VRM Consortium with The
Khronos Group <https://www.linkedin.com/company/the-khronos-group/> glTF
graphics, and Pixar Animation Studios
<https://www.linkedin.com/company/pixar-animation-studios/>.
- As described and demonstrated, current HAnim working group activity is
bringing rigorous, validatable, and practically repeatable HAnim human
models online using Web standards. Development of multiple open-source
tools and converters are demonstrating author-defined model poses,
interactive behavior interpolation, BVH-style motion animation, archival
metadata, and even anatomical correctness. All HAnim example models are
published online using the Web-viewable X3D Graphics standard. Full blog
post follows with links to video and presentation.
-
https://www.linkedin.com/posts/don-brutzman-741b40373_hanim-x3d-activity-7404323060503478272-Toti?utm_source=share&utm_medium=member_desktop&rcm=ACoAAFyJ_CEBAOg7-3edp_GWfKRTEEfTxMIU4w4
- *Metaverse Standards Forum Town Hall: Characters and Avatars*
- *Humanoid Animation (HAnim) and X3D Standards: Capabilities and
Prospects*
- Joe D. Williams and Don Brutzman, 9 NOV 2025
- Our contribution to this town hall shows 25 years of steadily
advancing efforts by dedicated members of the Web3D Consortium Humanoid
Animation (HAnim) Working Group. Current activity is bringing rigorous,
validatable, and practically repeatable HAnim human models online using Web
standards. Development of multiple open-source tools and converters are
demonstrating author-defined model poses, interactive behavior
interpolation, BVH-style motion animation, archival metadata, and even
anatomical correctness. All HAnim example models are published online using
the Web-viewable X3D Graphics standard.
- Special thanks to Aaron Bergstrom of North Dakota University for
several of the nine interactive Web demos that are linked in the
presentation briefing, playable in any Web browser.
-
https://relativemotion.info/metaverse-standards-forum-msf-town-hall-characters-and-avatars
- https://www.youtube.com/watch?v=GK6aqhJbn7w&t=2701s
- transcript available, the round-table discussion at the en remains
interesting too!
- https://www.youtube.com/watch?v=GK6aqhJbn7w&t=5236s
Once again thanks to everyone contributing to the preparation of this
brief, and the years of cooperative work everyone has contributed getting
to this level of accomplishment. Totally impressive.
Have fun with HAnim and X3D! 😀 👍
all the best, Don
--
X3D Graphics, Maritime Robotics, Distributed Simulation
Relative Motion Consulting https://RelativeMotion.info
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