[x3d-public] X3D Route Editing in the Maya Node Editor
John Carlson
yottzumm at gmail.com
Wed Dec 31 00:23:55 PST 2025
Note that with some work, I’ve started down the path of fixing jsondemons,
but there’s currently a memory exhaustion vulnerability in the qs
dependency. I’m guessing this won’t affect people using it on localhost
unless they create thousands of objects.
Missing features:
* JSON editing
* Record/Replay of operations
* X_ITE (X3DOM works)
* 3D curved connectors
* event flows through connections (like jtbd)
Current features
* display/update/add/delete node
* display/update/add/delete connector
* display/update/add/delete connection
* select/drag/drop
On Fri, Jan 17, 2025 at 12:42 PM John Carlson <yottzumm at gmail.com> wrote:
> Super impressive, Aaron. I have thought an implementation in native X3D
> might be possible.
>
> At one point, I thought I might get something working with X3DOM,
> https://github.com/coderextreme/jsondemons/ but it hasn’t survived Meteor
> upgrades. Apparently, I can no longer add nodes :(.
>
> On Fri, Jan 17, 2025 at 3:17 AM Bergstrom, Aaron via x3d-public <
> x3d-public at web3d.org> wrote:
>
>> Here’s a screenshot of the Maya Node Editor demonstrating the capability
>> of using Maya connections to create X3D Routes.
>>
>>
>> https://drive.google.com/file/d/1s0vi0_-OCFesbV2zGFSm9HNBtZ7iNQ_N/view?usp=sharing
>>
>>
>>
>> There’s a lot of work to be done yet, but I’m super excited that I at
>> least was able to get the GUI part of it to work.
>>
>>
>>
>> Aaron
>> _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>>
>
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20251231/28dca10e/attachment.html>
More information about the x3d-public
mailing list