[x3d-public] SFRotation default value spec. inconsistency

John Carlson yottzumm at gmail.com
Tue Feb 11 08:47:26 PST 2025


0 0 0 is not an axis and it’s not normalized.

On Tue, Feb 11, 2025 at 10:40 AM Joe D Williams via x3d-public <
x3d-public at web3d.org> wrote:

> OK, I favor favoring the value in the prime spec, X3D Part 1. Since gltf
> always uses unit quaternions (that I have seen), if we import or export
> gltf, then 0 0 0 1 quaternion should probably result to 0 0 1 0 rather that
> 0 0 0 0. whoever picked 0 0 1 0 might have had a hint that axis-angle 0 0 0
> 0 might result in some problem sometime.
>
> Thanks,
>
> Joe
>
>
>
> ----Original Message-----
>
> From: Andreas Plesch <andreasplesch at gmail.com>
> Sent: Feb 10, 2025 12:37 PM
> To: Joe D Williams <joedwil at earthlink.net>
> Cc: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>
> Subject: Re: [x3d-public] SFRotation default value spec. inconsistency
>
>
> https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_node_rotation
> has indeed (0, 0, 0, 1 XYZW) as a default value.
>
> This is difficult to interpret as a rotation around an axis since the
> corresponding axis would be at first glance (0 0 0).
>
> x3dom converts quaternion (0, 0, 0, 1 XYZW) to (axis),angle (0,0,0),0 as
> does https://www.andre-gaschler.com/rotationconverter/ .
>
> On the other hand both SFRotation (0 0 1 0) and SFRotation (0 1 0 0) are
> also represented by quaternion (0, 0, 0, 1 XYZW).
>
> So, sensibly, a zero rotation around any axis corresponds to the "zero
> unit Quaternion" (0, 0, 0, 1 XYZW), making it a useful default value for
> quaternions. But that does not help with choosing a default axis for the
> SFRotation value.
>
> This will rarely matter. A use case may be when a SFRotation is
> initialized to the X3D default in a Proto but then only the angle is
> modified by a Proto script with the assumption that the axis is (0 0 1).
>
> -Andreas
>
> On Mon, Feb 10, 2025 at 12:57 PM Joe D Williams <joedwil at earthlink.net>
> wrote:
>
>> not zerp,  zero
>>
>> -----Original Message-----
>> From: Extensible 3D (X3D) Graphics public discussion <
>> x3d-public at web3d.org>
>> Sent: Feb 10, 2025 9:50 AM
>> To: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org>,
>> X3D Graphics public mailing list <x3d-public at web3d.org>
>> Cc: Joe D Williams <joedwil at earthlink.net>, Andreas Plesch <
>> andreasplesch at gmail.com>
>> Subject: Re: [x3d-public] SFRotation default value spec. inconsistency
>>
>>
>>
>> I think the 0 0 1 0 should be used everywhere for default axis-angle.
>>
>> I thinkI see 'zerp' unit quaternions (as in gltf as 0 0 0 1  XYZW)
>>
>> Thanks,
>>
>> Joe
>>
>>
>>
>> -----Original Message-----
>> From: Extensible 3D (X3D) Graphics public discussion <
>> x3d-public at web3d.org>
>> Sent: Feb 10, 2025 8:44 AM
>> To: X3D Graphics public mailing list <x3d-public at web3d.org>
>> Cc: Andreas Plesch <andreasplesch at gmail.com>
>> Subject: Re: [x3d-public] SFRotation default value spec. inconsistency
>>
>>
>> The JS SAI spec. at
>> https://www.web3d.org/documents/specifications/19777-1/V3.3/Part1/functions.html#FieldServices
>>
>> does not list functions for SFColorRGBA, only SFColor. There may be an
>> earlier report. -Andreas
>>
>> On Mon, Feb 10, 2025 at 11:31 AM Andreas Plesch <andreasplesch at gmail.com>
>> wrote:
>>
>>>
>>> https://www.web3d.org/documents/specifications/19775-1/V4.0/Part01/fieldTypes.html#SFRotationAndMFRotation
>>>
>>> specifies that (0 0 1 0) is the value of an uninitialized SFRotation
>>> given as (x y z a).
>>>
>>> However, the JS SAI spec. in table 7.18 in
>>> https://www.web3d.org/documents/specifications/19777-1/V3.3/Part1/functions.html#SFRotationInstanceCreationFunction
>>>
>>> effectively makes (0 1 0 0) the default value if no parameters are
>>> provided.
>>>
>>> The inconsistency does not have much of an impact since both are 0
>>> rotations but I believe (0 1 0 0) - a 0 rotation around y - may have been
>>> intended as the default.
>>>
>>> -Andreas
>>>
>>> --
>>> Andreas Plesch
>>> Waltham, MA 02453
>>>
>>
>>
>> --
>> Andreas Plesch
>> Waltham, MA 02453
>>
>>
>>
>>
>>
>
>
> --
> Andreas Plesch
> Waltham, MA 02453
>
>
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