[x3d-public] Turning on and off simultaneous animations individually

Andreas Plesch andreasplesch at gmail.com
Wed Feb 12 08:27:59 PST 2025


Hi,

I took a first stab at Displacers in Segments for x3dom and use it now in
the editor:

https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/ManyClocks.x3d

This is experimental and mostly for testing purposes. If there is an
example combining Displacers in both Joints and Segments that would be
interesting as it is not necessarily expected to work.
The experimental implementation is inefficient and expensive as it is
weight_changed event driven. If you activate multiple displacers the frame
rate starts to drop. It probably is not very useful at this point.

Fee free to give it a try, -Andreas

On Wed, Feb 5, 2025, 4:11 PM Andreas Plesch <andreasplesch at gmail.com> wrote:

> Hi John,
>
> Thanks. I found the tongue.x3d example but if you can create another one
> that would be helpful in general.
>
> You vastly overestimate my ability and availability ;) This would be a
> longer term project. I have an idea what to do.
>
> Andreas
>
>
> On Wed, Feb 5, 2025, 1:31 PM John Carlson <yottzumm at gmail.com> wrote:
>
>> I had one I sent to Holger, probably derived from this one:
>>
>>
>> https://github.com/coderextreme/ci2had/blob/main/resources/JinMouthStretch.x3d
>>
>>
>> What I would do (again) is take out all the segments but the tongue.
>>
>> There’s no menus involved in this one.
>>
>> If you need further assistance, like a smaller example, I can help.  Also
>> all the Jin*.x3d FACS action units can also provide examples.
>>
>> I’ll be pretty unbusy today.  I can allocate some time for creating a
>> model, make sure it animates, etc.
>>
>> If you’re able to allocate some time today, great, we have an HAnim
>> meeting tomorrow and showing off X3DOM editor using Displacers would be
>> fantastic!
>>
>> Remember there’s a coord field in HAnimSegment that the HAnimDisplacer
>> operates on!
>>
>> John
>>
>> On Wed, Feb 5, 2025 at 12:01 PM Andreas Plesch <andreasplesch at gmail.com>
>> wrote:
>>
>>> Hi John,
>>>
>>> The reason is that Displacers are currently implemented in x3dom only
>>> for Joints, but not for Segments, unfortunately. Do you know of a simple
>>> but instructive test case of Segments with Displacers ?
>>>
>>> Andreas
>>>
>>>
>>> On Tue, Feb 4, 2025, 2:33 PM John Carlson <yottzumm at gmail.com> wrote:
>>>
>>>> I will try to test this in castle model converter.
>>>>
>>>> I did try setting a value for the outputOnly fields, but the converter
>>>> wouldn’t shut up.
>>>>
>>>> The model below doesn’t seem to animate when one presses the menu
>>>> items.  Did you get it to animate?
>>>>
>>>> On Tue, Feb 4, 2025 at 12:27 PM Andreas Plesch <andreasplesch at gmail.com>
>>>> wrote:
>>>>
>>>>> Hi John, all,
>>>>>
>>>>> It turns out that x3dom currently expects a default value for Proto
>>>>> fields even for outputOnly fields. This is due to how Proto fields are
>>>>> initialized. They always need to have a value. While the spec. does not
>>>>> require this, it seems still good practice to always define a default value
>>>>> in the ProtoInterface. There may be a case where an outputOnly field is
>>>>> used in ISing where a valid value would be expected. There may be other
>>>>> corner cases.
>>>>>
>>>>> Here is your example with added default values for outputOnly fields:
>>>>>
>>>>>
>>>>> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://gist.githubusercontent.com/andreasplesch/af5ff3148c1159f71d34fb78c1f63024/raw/b3d4470107ab74e301ed48448ab2a4f4154672e0/ManyClocks_John.x3d
>>>>>
>>>>> This could be fixed in x3dom, by always setting some default value. Is
>>>>> there a list of recommended defaults for each data type if no other source
>>>>> of defaults is available? For SFTime it seems to be -1.
>>>>>
>>>>>
>>>>> -Andreas
>>>>>
>>>>>
>>>>> On Mon, Feb 3, 2025 at 7:39 AM Andreas Plesch <andreasplesch at gmail.com>
>>>>> wrote:
>>>>>
>>>>>> Hi John,
>>>>>>
>>>>>> On Mon, Feb 3, 2025 at 12:48 AM John Carlson <yottzumm at gmail.com>
>>>>>> wrote:
>>>>>>
>>>>>>> Andreas, "startTime" is an accessType outputOnly field, so why do I
>>>>>>> need to provide a value attribute in fieldValue?  I'm kind of confused.
>>>>>>> I'm probably missing something in the spec.
>>>>>>>
>>>>>>
>>>>>> You are right, I only outlined scenarios where the accessType allows
>>>>>> input or initialization..
>>>>>> In the outputOnly case it is not necessary to provide a fieldValue
>>>>>> node at all since there is no value which can be provided. Providing the
>>>>>> node would indeed be confusing, to both the user code reader and any X3D
>>>>>> browser.
>>>>>> I believe the spec. is silent on this case in any encoding.
>>>>>>
>>>>>> Best, Andreas
>>>>>>
>>>>>> Thanks for any clarification.
>>>>>>>
>>>>>>> I have finally enabled schematron on the project, but I'm finding it
>>>>>>> hard to understand the messages, and modifications that I make, while
>>>>>>> removing the immediate problems, seem to move the problems elsewhere.
>>>>>>>
>>>>>>> Explaining why I need a "startTime" fieldValue value is my main lack
>>>>>>> of understanding, but perhaps I need a whole review of accessType.
>>>>>>>
>>>>>>> Castle Model Converter reports:
>>>>>>>
>>>>>>> castle-model-converter: Warning: X3D: X3D XML: <fieldValue> element
>>>>>>> references unknown field name "enabled"
>>>>>>> castle-model-converter: Warning: X3D: X3D XML: <fieldValue> element
>>>>>>> references unknown field name "startTime"
>>>>>>> castle-model-converter: Warning: X3D: X3D XML: <fieldValue> element
>>>>>>> references unknown field name "stopTime"
>>>>>>>
>>>>>>> I will try providing a field value in the ProtoInterface
>>>>>>>
>>>>>>> If I "cleanup" enabled, startTime and stopTime, I get:
>>>>>>>
>>>>>>> castle-model-converter: Warning: VRML/X3D: Within prototype
>>>>>>> "MenuItem", event "inputTrue" references (by "IS" clause) non-existing
>>>>>>> event "enabled"
>>>>>>> castle-model-converter: Warning: VRML/X3D: Within prototype
>>>>>>> "MenuItem", event "triggerTime" references (by "IS" clause) non-existing
>>>>>>> event "startTime"
>>>>>>> castle-model-converter: Warning: VRML/X3D: Within prototype
>>>>>>> "MenuItem", event "triggerTime" references (by "IS" clause) non-existing
>>>>>>> event "stopTime"
>>>>>>>
>>>>>>> I guess what I conclude at this point is, startTime and stopTime are
>>>>>>> bad DEF names, but what about enabled as a field?  The dominoes are falling.
>>>>>>>
>>>>>>> About your two scenarios in the other message, perhaps this is
>>>>>>> revealing.
>>>>>>>
>>>>>>> See attached attempt to fix original issue, which resulted in the
>>>>>>> above.
>>>>>>>
>>>>>>> John
>>>>>>>
>>>>>>> On Sun, Feb 2, 2025 at 3:59 PM Andreas Plesch <
>>>>>>> andreasplesch at gmail.com> wrote:
>>>>>>>
>>>>>>>> I think x3dom, reasonably, expects a value for the fieldValue nodes:
>>>>>>>>
>>>>>>>> For example:
>>>>>>>>
>>>>>>>> <fieldValue name="startTime" />
>>>>>>>>
>>>>>>>> and others.
>>>>>>>>
>>>>>>>> On Sun, Feb 2, 2025 at 5:42 AM John Carlson <yottzumm at gmail.com>
>>>>>>>> wrote:
>>>>>>>>
>>>>>>>>> Andreas, Joe,
>>>>>>>>>
>>>>>>>>> Reset Button, Reset_Clock added.
>>>>>>>>>
>>>>>>>>> See attached zip for details, or visit link;
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> https://create3000.github.io/x_ite/playground/?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/CleanedYouClocks.x3d
>>>>>>>>>
>>>>>>>>> For some reason, this link doesn't show the live scene?
>>>>>>>>>
>>>>>>>>>
>>>>>>>>> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/CleanedYouClocks.x3d
>>>>>>>>>
>>>>>>>>> Puzzled, haven't researched it yet.  Looks good in Sunrize and
>>>>>>>>> X_ITE, will try FreeWRL next.
>>>>>>>>>
>>>>>>>>> John
>>>>>>>>>
>>>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Andreas Plesch
>>>>>>>> Waltham, MA 02453
>>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> Andreas Plesch
>>>>>> Waltham, MA 02453
>>>>>>
>>>>>
>>>>>
>>>>> --
>>>>> Andreas Plesch
>>>>> Waltham, MA 02453
>>>>>
>>>>
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