[x3d-public] Turning on and off simultaneous animations individually

joedwil at earthlink.net joedwil at earthlink.net
Sun Feb 16 09:03:53 PST 2025


I think that menu needs to be made as a HUD (see jin animations menu) so the menu stays in view when navigating, even just bringing the face closer. 
For that, ProximitySensor needs to work. x3dom? 
Thanks,
Joe

-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
Sent: Feb 15, 2025 7:47 PM
To: <joedwil at earthlink.net>
Cc: Andreas Plesch <andreasplesch at gmail.com>, X3D Graphics public mailing list <x3d-public at web3d.org>
Subject: Re: Turning on and off simultaneous animations individually

Yes, at the bottom of the emotions menu.
 
John

On Sat, Feb 15, 2025 at 9:02 PM <joedwil at earthlink.net (mailto:joedwil at earthlink.net)> wrote:
This is great step. Is there a stop, reset all anims button?
Thanks,
Joe


-----Original Message-----
From: Andreas Plesch <andreasplesch at gmail.com (mailto:andreasplesch at gmail.com)>
Sent: Feb 15, 2025 1:25 PM
To: X3D Graphics public mailing list <x3d-public at web3d.org (mailto:x3d-public at web3d.org)>
Cc: Joe D Williams <joedwil at earthlink.net (mailto:joedwil at earthlink.net)>, John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)>
Subject: Re: Turning on and off simultaneous animations individually

Hi,


 
the x3dom editor now uses an experimental version with much improved performance for HAnimDisplacers:
 
https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/CleanedYouClocks.x3d
 
This experimental x3dom version is available at
 
https://andreasplesch.github.io/x3dom/dist/
 
Feel free to use and test it. Some tests are available at
 
https://andreasplesch.github.io/x3dom/test/
 
Have fun, -Andreas

On Wed, Feb 12, 2025 at 11:27 AM Andreas Plesch <andreasplesch at gmail.com (mailto:andreasplesch at gmail.com)> wrote:
Hi,
 
I took a first stab at Displacers in Segments for x3dom and use it now in the editor:
 
https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/ManyClocks.x3d

 
This is experimental and mostly for testing purposes. If there is an example combining Displacers in both Joints and Segments that would be interesting as it is not necessarily expected to work.
The experimental implementation is inefficient and expensive as it is weight_changed event driven. If you activate multiple displacers the frame rate starts to drop. It probably is not very useful at this point.
 
Fee free to give it a try, -Andreas
 
On Wed, Feb 5, 2025, 4:11 PM Andreas Plesch <andreasplesch at gmail.com (mailto:andreasplesch at gmail.com)> wrote:
Hi John, 
Thanks. I found the tongue.x3d example but if you can create another one that would be helpful in general. 
 
You vastly overestimate my ability and availability ;) This would be a longer term project. I have an idea what to do.
 
Andreas


On Wed, Feb 5, 2025, 1:31 PM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
I had one I sent to Holger, probably derived from this one:
 
https://github.com/coderextreme/ci2had/blob/main/resources/JinMouthStretch.x3d
 
 
What I would do (again) is take out all the segments but the tongue.
 
There’s no menus involved in this one.
 
If you need further assistance, like a smaller example, I can help.  Also all the Jin*.x3d FACS action units can also provide examples.
 
I’ll be pretty unbusy today.  I can allocate some time for creating a model, make sure it animates, etc.
 
If you’re able to allocate some time today, great, we have an HAnim meeting tomorrow and showing off X3DOM editor using Displacers would be fantastic!
 
Remember there’s a coord field in HAnimSegment that the HAnimDisplacer operates on!
 
John
 
On Wed, Feb 5, 2025 at 12:01 PM Andreas Plesch <andreasplesch at gmail.com (mailto:andreasplesch at gmail.com)> wrote:
Hi John, 
The reason is that Displacers are currently implemented in x3dom only for Joints, but not for Segments, unfortunately. Do you know of a simple but instructive test case of Segments with Displacers ?



 
 
Andreas


On Tue, Feb 4, 2025, 2:33 PM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
I will try to test this in castle model converter.
 
I did try setting a value for the outputOnly fields, but the converter wouldn’t shut up.
 
The model below doesn’t seem to animate when one presses the menu items.  Did you get it to animate?

On Tue, Feb 4, 2025 at 12:27 PM Andreas Plesch <andreasplesch at gmail.com (mailto:andreasplesch at gmail.com)> wrote:
Hi John, all,
 
It turns out that x3dom currently expects a default value for Proto fields even for outputOnly fields. This is due to how Proto fields are initialized. They always need to have a value. While the spec. does not require this, it seems still good practice to always define a default value in the ProtoInterface. There may be a case where an outputOnly field is used in ISing where a valid value would be expected. There may be other corner cases.
 
Here is your example with added default values for outputOnly fields:
 
https://andreasplesch.github.io/Library/Viewer/index.html?url=https://gist.githubusercontent.com/andreasplesch/af5ff3148c1159f71d34fb78c1f63024/raw/b3d4470107ab74e301ed48448ab2a4f4154672e0/ManyClocks_John.x3d
 
This could be fixed in x3dom, by always setting some default value. Is there a list of recommended defaults for each data type if no other source of defaults is available? For SFTime it seems to be -1.

 
 
-Andreas
 


On Mon, Feb 3, 2025 at 7:39 AM Andreas Plesch <andreasplesch at gmail.com (mailto:andreasplesch at gmail.com)> wrote:
Hi John,

On Mon, Feb 3, 2025 at 12:48 AM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
Andreas, "startTime" is an accessType outputOnly field, so why do I need to provide a value attribute in fieldValue?  I'm kind of confused.  I'm probably missing something in the spec.
 
You are right, I only outlined scenarios where the accessType allows input or initialization..
In the outputOnly case it is not necessary to provide a fieldValue node at all since there is no value which can be provided. Providing the node would indeed be confusing, to both the user code reader and any X3D browser.
I believe the spec. is silent on this case in any encoding.
 
Best, Andreas
 
Thanks for any clarification.
 
I have finally enabled schematron on the project, but I'm finding it hard to understand the messages, and modifications that I make, while removing the immediate problems, seem to move the problems elsewhere.
 
Explaining why I need a "startTime" fieldValue value is my main lack of understanding, but perhaps I need a whole review of accessType.
 
Castle Model Converter reports:
 
castle-model-converter: Warning: X3D: X3D XML: <fieldValue> element references unknown field name "enabled"
castle-model-converter: Warning: X3D: X3D XML: <fieldValue> element references unknown field name "startTime"
castle-model-converter: Warning: X3D: X3D XML: <fieldValue> element references unknown field name "stopTime"
 
I will try providing a field value in the ProtoInterface
 
If I "cleanup" enabled, startTime and stopTime, I get:
 
castle-model-converter: Warning: VRML/X3D: Within prototype "MenuItem", event "inputTrue" references (by "IS" clause) non-existing event "enabled"
castle-model-converter: Warning: VRML/X3D: Within prototype "MenuItem", event "triggerTime" references (by "IS" clause) non-existing event "startTime"
castle-model-converter: Warning: VRML/X3D: Within prototype "MenuItem", event "triggerTime" references (by "IS" clause) non-existing event "stopTime"
 
I guess what I conclude at this point is, startTime and stopTime are bad DEF names, but what about enabled as a field?  The dominoes are falling.
 
About your two scenarios in the other message, perhaps this is revealing.
 
See attached attempt to fix original issue, which resulted in the above.
 
John


On Sun, Feb 2, 2025 at 3:59 PM Andreas Plesch <andreasplesch at gmail.com (mailto:andreasplesch at gmail.com)> wrote:
I think x3dom, reasonably, expects a value for the fieldValue nodes:
 
For example:
 
<fieldValue name="startTime" /> 
and others.


On Sun, Feb 2, 2025 at 5:42 AM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
Andreas, Joe,
 
Reset Button, Reset_Clock added.
 
See attached zip for details, or visit link;
 
https://create3000.github.io/x_ite/playground/?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/CleanedYouClocks.x3d
 
For some reason, this link doesn't show the live scene?
 
https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/CleanedYouClocks.x3d
 
Puzzled, haven't researched it yet.  Looks good in Sunrize and X_ITE, will try FreeWRL next.
 
John
 





 
 
-- 
Andreas Plesch
Waltham, MA 02453




 
 
-- 
Andreas Plesch
Waltham, MA 02453




 

-- 
Andreas Plesch
Waltham, MA 02453
















 
 
-- 
Andreas Plesch
Waltham, MA 02453









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