[x3d-public] Turning on and off simultaneous animations individually
John Carlson
yottzumm at gmail.com
Sun Feb 16 17:32:57 PST 2025
JSONverse is an example of
Layer/LayerSet, based off of Christoph V.’s tprev.x3d
I believe Jin FACS started off as Layer/LayerSet, but I rapidly realized 3D
might be easier. I don’t quite understand Layer/LayerSet conceptually.
If someone could develop a
Layer/LayerSet menu item, perhaps based off the MenuItem proto found in
recent versions of FACS/ci2had, that would be terrific.
John
On Sun, Feb 16, 2025 at 11:23 AM Holger Seelig <holger.seelig at yahoo.de>
wrote:
> Using Layer and LayerSet for the HUD and the scene would be great. Don’t
> known any X3D example with layers.
>
> Holger
>
> Am 16.02.2025 um 18:04 schrieb Joe D Williams via x3d-public <
> x3d-public at web3d.org>:
>
>
>
> I think that menu needs to be made as a HUD (see jin animations menu) so
> the menu stays in view when navigating, even just bringing the face closer.
>
> For that, ProximitySensor needs to work. x3dom?
>
> Thanks,
>
> Joe
>
>
>
> -----Original Message-----
> From: John Carlson <yottzumm at gmail.com>
> Sent: Feb 15, 2025 7:47 PM
> To: <joedwil at earthlink.net>
> Cc: Andreas Plesch <andreasplesch at gmail.com>, X3D Graphics public mailing
> list <x3d-public at web3d.org>
> Subject: Re: Turning on and off simultaneous animations individually
>
>
> Yes, at the bottom of the emotions menu.
>
> John
>
> On Sat, Feb 15, 2025 at 9:02 PM <joedwil at earthlink.net> wrote:
>
>> This is great step. Is there a stop, reset all anims button?
>>
>> Thanks,
>>
>> Joe
>>
>>
>>
>> -----Original Message-----
>> From: Andreas Plesch <andreasplesch at gmail.com>
>> Sent: Feb 15, 2025 1:25 PM
>> To: X3D Graphics public mailing list <x3d-public at web3d.org>
>> Cc: Joe D Williams <joedwil at earthlink.net>, John Carlson <
>> yottzumm at gmail.com>
>> Subject: Re: Turning on and off simultaneous animations individually
>>
>>
>> Hi,
>>
>> the x3dom editor now uses an experimental version with much improved
>> performance for HAnimDisplacers:
>>
>>
>> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/CleanedYouClocks.x3d
>>
>> This experimental x3dom version is available at
>>
>> https://andreasplesch.github.io/x3dom/dist/
>>
>> Feel free to use and test it. Some tests are available at
>>
>> https://andreasplesch.github.io/x3dom/test/
>>
>> Have fun, -Andreas
>>
>> On Wed, Feb 12, 2025 at 11:27 AM Andreas Plesch <andreasplesch at gmail.com>
>> wrote:
>>
>>> Hi,
>>>
>>> I took a first stab at Displacers in Segments for x3dom and use it now
>>> in the editor:
>>>
>>>
>>> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/ManyClocks.x3d
>>>
>>> This is experimental and mostly for testing purposes. If there is an
>>> example combining Displacers in both Joints and Segments that would be
>>> interesting as it is not necessarily expected to work.
>>> The experimental implementation is inefficient and expensive as it is
>>> weight_changed event driven. If you activate multiple displacers the frame
>>> rate starts to drop. It probably is not very useful at this point.
>>>
>>> Fee free to give it a try, -Andreas
>>>
>>> On Wed, Feb 5, 2025, 4:11 PM Andreas Plesch <andreasplesch at gmail.com>
>>> wrote:
>>>
>>>> Hi John,
>>>>
>>>> Thanks. I found the tongue.x3d example but if you can create another
>>>> one that would be helpful in general.
>>>>
>>>> You vastly overestimate my ability and availability ;) This would be a
>>>> longer term project. I have an idea what to do.
>>>>
>>>> Andreas
>>>>
>>>>
>>>> On Wed, Feb 5, 2025, 1:31 PM John Carlson <yottzumm at gmail.com> wrote:
>>>>
>>>>> I had one I sent to Holger, probably derived from this one:
>>>>>
>>>>>
>>>>> https://github.com/coderextreme/ci2had/blob/main/resources/JinMouthStretch.x3d
>>>>>
>>>>>
>>>>> What I would do (again) is take out all the segments but the tongue.
>>>>>
>>>>> There’s no menus involved in this one.
>>>>>
>>>>> If you need further assistance, like a smaller example, I can help.
>>>>> Also all the Jin*.x3d FACS action units can also provide examples.
>>>>>
>>>>> I’ll be pretty unbusy today. I can allocate some time for creating a
>>>>> model, make sure it animates, etc.
>>>>>
>>>>> If you’re able to allocate some time today, great, we have an HAnim
>>>>> meeting tomorrow and showing off X3DOM editor using Displacers would be
>>>>> fantastic!
>>>>>
>>>>> Remember there’s a coord field in HAnimSegment that the HAnimDisplacer
>>>>> operates on!
>>>>>
>>>>> John
>>>>>
>>>>> On Wed, Feb 5, 2025 at 12:01 PM Andreas Plesch <
>>>>> andreasplesch at gmail.com> wrote:
>>>>>
>>>>>> Hi John,
>>>>>>
>>>>>> The reason is that Displacers are currently implemented in x3dom only
>>>>>> for Joints, but not for Segments, unfortunately. Do you know of a simple
>>>>>> but instructive test case of Segments with Displacers ?
>>>>>>
>>>>>>
>>>>>> Andreas
>>>>>>
>>>>>>
>>>>>> On Tue, Feb 4, 2025, 2:33 PM John Carlson <yottzumm at gmail.com> wrote:
>>>>>>
>>>>>>> I will try to test this in castle model converter.
>>>>>>>
>>>>>>> I did try setting a value for the outputOnly fields, but the
>>>>>>> converter wouldn’t shut up.
>>>>>>>
>>>>>>> The model below doesn’t seem to animate when one presses the menu
>>>>>>> items. Did you get it to animate?
>>>>>>>
>>>>>>> On Tue, Feb 4, 2025 at 12:27 PM Andreas Plesch <
>>>>>>> andreasplesch at gmail.com> wrote:
>>>>>>>
>>>>>>>> Hi John, all,
>>>>>>>>
>>>>>>>> It turns out that x3dom currently expects a default value for Proto
>>>>>>>> fields even for outputOnly fields. This is due to how Proto fields are
>>>>>>>> initialized. They always need to have a value. While the spec. does not
>>>>>>>> require this, it seems still good practice to always define a default value
>>>>>>>> in the ProtoInterface. There may be a case where an outputOnly field is
>>>>>>>> used in ISing where a valid value would be expected. There may be other
>>>>>>>> corner cases.
>>>>>>>>
>>>>>>>> Here is your example with added default values for outputOnly
>>>>>>>> fields:
>>>>>>>>
>>>>>>>>
>>>>>>>> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://gist.githubusercontent.com/andreasplesch/af5ff3148c1159f71d34fb78c1f63024/raw/b3d4470107ab74e301ed48448ab2a4f4154672e0/ManyClocks_John.x3d
>>>>>>>>
>>>>>>>> This could be fixed in x3dom, by always setting some default value.
>>>>>>>> Is there a list of recommended defaults for each data type if no other
>>>>>>>> source of defaults is available? For SFTime it seems to be -1.
>>>>>>>>
>>>>>>>>
>>>>>>>> -Andreas
>>>>>>>>
>>>>>>>>
>>>>>>>> On Mon, Feb 3, 2025 at 7:39 AM Andreas Plesch <
>>>>>>>> andreasplesch at gmail.com> wrote:
>>>>>>>>
>>>>>>>>> Hi John,
>>>>>>>>>
>>>>>>>>> On Mon, Feb 3, 2025 at 12:48 AM John Carlson <yottzumm at gmail.com>
>>>>>>>>> wrote:
>>>>>>>>>
>>>>>>>>>> Andreas, "startTime" is an accessType outputOnly field, so why do
>>>>>>>>>> I need to provide a value attribute in fieldValue? I'm kind of confused.
>>>>>>>>>> I'm probably missing something in the spec.
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> You are right, I only outlined scenarios where the accessType
>>>>>>>>> allows input or initialization..
>>>>>>>>> In the outputOnly case it is not necessary to provide a fieldValue
>>>>>>>>> node at all since there is no value which can be provided. Providing the
>>>>>>>>> node would indeed be confusing, to both the user code reader and any X3D
>>>>>>>>> browser.
>>>>>>>>> I believe the spec. is silent on this case in any encoding.
>>>>>>>>>
>>>>>>>>> Best, Andreas
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>> Thanks for any clarification.
>>>>>>>>>>
>>>>>>>>>> I have finally enabled schematron on the project, but I'm finding
>>>>>>>>>> it hard to understand the messages, and modifications that I make, while
>>>>>>>>>> removing the immediate problems, seem to move the problems elsewhere.
>>>>>>>>>>
>>>>>>>>>> Explaining why I need a "startTime" fieldValue value is my main
>>>>>>>>>> lack of understanding, but perhaps I need a whole review of accessType.
>>>>>>>>>>
>>>>>>>>>> Castle Model Converter reports:
>>>>>>>>>>
>>>>>>>>>> castle-model-converter: Warning: X3D: X3D XML: <fieldValue>
>>>>>>>>>> element references unknown field name "enabled"
>>>>>>>>>> castle-model-converter: Warning: X3D: X3D XML: <fieldValue>
>>>>>>>>>> element references unknown field name "startTime"
>>>>>>>>>> castle-model-converter: Warning: X3D: X3D XML: <fieldValue>
>>>>>>>>>> element references unknown field name "stopTime"
>>>>>>>>>>
>>>>>>>>>> I will try providing a field value in the ProtoInterface
>>>>>>>>>>
>>>>>>>>>> If I "cleanup" enabled, startTime and stopTime, I get:
>>>>>>>>>>
>>>>>>>>>> castle-model-converter: Warning: VRML/X3D: Within prototype
>>>>>>>>>> "MenuItem", event "inputTrue" references (by "IS" clause) non-existing
>>>>>>>>>> event "enabled"
>>>>>>>>>> castle-model-converter: Warning: VRML/X3D: Within prototype
>>>>>>>>>> "MenuItem", event "triggerTime" references (by "IS" clause) non-existing
>>>>>>>>>> event "startTime"
>>>>>>>>>> castle-model-converter: Warning: VRML/X3D: Within prototype
>>>>>>>>>> "MenuItem", event "triggerTime" references (by "IS" clause) non-existing
>>>>>>>>>> event "stopTime"
>>>>>>>>>>
>>>>>>>>>> I guess what I conclude at this point is, startTime and stopTime
>>>>>>>>>> are bad DEF names, but what about enabled as a field? The dominoes are
>>>>>>>>>> falling.
>>>>>>>>>>
>>>>>>>>>> About your two scenarios in the other message, perhaps this is
>>>>>>>>>> revealing.
>>>>>>>>>>
>>>>>>>>>> See attached attempt to fix original issue, which resulted in the
>>>>>>>>>> above.
>>>>>>>>>>
>>>>>>>>>> John
>>>>>>>>>>
>>>>>>>>>> On Sun, Feb 2, 2025 at 3:59 PM Andreas Plesch <
>>>>>>>>>> andreasplesch at gmail.com> wrote:
>>>>>>>>>>
>>>>>>>>>>> I think x3dom, reasonably, expects a value for the fieldValue
>>>>>>>>>>> nodes:
>>>>>>>>>>>
>>>>>>>>>>> For example:
>>>>>>>>>>>
>>>>>>>>>>> <fieldValue name="startTime" />
>>>>>>>>>>>
>>>>>>>>>>> and others.
>>>>>>>>>>>
>>>>>>>>>>> On Sun, Feb 2, 2025 at 5:42 AM John Carlson <yottzumm at gmail.com>
>>>>>>>>>>> wrote:
>>>>>>>>>>>
>>>>>>>>>>>> Andreas, Joe,
>>>>>>>>>>>>
>>>>>>>>>>>> Reset Button, Reset_Clock added.
>>>>>>>>>>>>
>>>>>>>>>>>> See attached zip for details, or visit link;
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> https://create3000.github.io/x_ite/playground/?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/CleanedYouClocks.x3d
>>>>>>>>>>>>
>>>>>>>>>>>> For some reason, this link doesn't show the live scene?
>>>>>>>>>>>>
>>>>>>>>>>>>
>>>>>>>>>>>> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/ci2had/refs/heads/main/resources/CleanedYouClocks.x3d
>>>>>>>>>>>>
>>>>>>>>>>>> Puzzled, haven't researched it yet. Looks good in Sunrize and
>>>>>>>>>>>> X_ITE, will try FreeWRL next.
>>>>>>>>>>>>
>>>>>>>>>>>> John
>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>>>>
>>>>>>>>>>>>>
>>>>>>>>>>>
>>>>>>>>>>> --
>>>>>>>>>>> Andreas Plesch
>>>>>>>>>>> Waltham, MA 02453
>>>>>>>>>>>
>>>>>>>>>>
>>>>>>>>>
>>>>>>>>> --
>>>>>>>>> Andreas Plesch
>>>>>>>>> Waltham, MA 02453
>>>>>>>>>
>>>>>>>>
>>>>>>>>
>>>>>>>> --
>>>>>>>> Andreas Plesch
>>>>>>>> Waltham, MA 02453
>>>>>>>>
>>>>>>>
>>
>> --
>> Andreas Plesch
>> Waltham, MA 02453
>>
>>
>>
>
>
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