[x3d-public] UnlitMaterial
Andreas Plesch
andreasplesch at gmail.com
Thu Feb 20 14:21:56 PST 2025
Looking at UnlitMaterial:
https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/components/lighting.html#LightingUnlit
Can UnlitMaterial be thought of as Material without light contributions ?
Eg. on_i for all lights is 0 ?
It looks equivalent but perhaps there is a subtle difference. Yeah, one
subtle difference appears to be that the transparency field is applied to
diffuse.a rather than emissive.a .
Related, the Phong lighting in the case of on_i all zero, does not seem to
have a way to specify an alpha for emissive ? Not sure how much use
emissive alpha has but UnlitMaterial has it.
Thanks for any input, -Andreas
--
Andreas Plesch
Waltham, MA 02453
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20250220/ffe637a5/attachment.html>
More information about the x3d-public
mailing list