[x3d-public] X3D Standards Working Group list of standards under revision
Brutzman, Donald (Don) (CIV)
brutzman at nps.edu
Thu Jan 9 12:20:12 PST 2025
X3D Standards Working Group<https://www.web3d.org/working-groups/x3d-standards> meets regularly to review continuing progress.
Primary work is by Dr. Dick Puk and myself as editors for these International Standards jointly reviewed and published with International Standards Organization (ISO), as members of U.S. National Standards Body INCITS.
Here are relevant specifications being revised.
Assets
* X3D Graphics Standards Relationships<https://www.web3d.org/specifications/X3dGraphicsStandardsRelationships.png> diagram provides "big picture"
* Mantis Issue Tracker<https://mantis.web3d.org/view_all_bug_page.php> (Web3D member access)
* Github specifications archive<https://github.com/Web3DConsortium> (Web3D member access)
* ISO/IEC SC24<https://www.iso.org/committee/45252.html> Computer Graphics, image processing and environmental data representation
* INCITS H3<https://www.incits.org/committees/h3> Graphics and Imaging
Draft specifications in progress
* X3D XML Encoding 4.0<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19776-1v4.0-WD1/Part01/X3D_XML.html>
* X3D Classic VRML Encoding 4.0<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19776-2v4.0-WD1/Part02/X3D_ClassicVRML.html>
*
X3D Architecture 4.1<https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/Architecture.html> maintenance
* X3D Scene Authoring Interface 4.0<https://web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-2v4.0-WD1/Part02/X3D_SAI.html>
Expected 2025 future work
* X3D Compressed Binary Encoding (CBE)<https://www.web3d.org/documents/specifications/19776-3/V3.2/Part03/X3D_Binary.html>
* Includes Fast Infoset, gzip, zip algorithms
* Add Efficient XML Interchange, glTF binary (.glb)
* Humanoid Animation (HAnim) <https://www.web3d.org/documents/specifications/19774/V2.0/index.html> potential revisions version 2.1
*
X3D JSON Encoding (implemented<https://www.web3d.org/x3d/stylesheets/X3dToJson.html>)
* X3D Java Programming (X3DJSAIL implementation<https://www.web3d.org/specifications/java/X3DJSAIL.html>)
* X3D Python Programming (X3DPSAIL x3d.py implementation<https://www.web3d.org/x3d/stylesheets/python/python.html>)
*
X3D JavaScript Programming
*
X3D C, C++, C# Programming
*
X3D Semantic Web Turtle Encoding 4.0 (implemented<https://www.web3d.org/x3d/content/semantics/semantics.html>)
All inputs are always welcome. Issues can be discussed on Web3D mailing lists<https://www.web3d.org/community/public-mailing-lists> or submitted via Mantis issue tracker<https://mantis.web3d.org/bug_report_page.php>.
We have had a productive year (29 years of forward progression, actually) and look forward to even greater progress in 2025.
Have fun with X3D stability and versatility! 🙂
all the best, Don
--
Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
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