[x3d-public] X3D Standards Working Group list of standards under revision
Holger Seelig
holger.seelig at yahoo.de
Fri Jan 10 07:32:04 PST 2025
I would also like to thank Don and everyone here for the wonderful cooperation.
Here are some wishes that may be relevant for X3D 4.1.
* Definitely much need for EnvironmentLight as Michalis proposed it,
glTF can't live without it.
* https://github.com/michaliskambi/x3d-tests/wiki/Image-Based-Lighting-(EnvironmentLight-node)
* PhysicalMaterial extensions to get all the glTF material stuff working,
* https://create3000.github.io/x_ite/components/overview/#x_ite
* InstancedShape, useful anywhere but in special for glTF compatibility,
* https://create3000.github.io/x_ite/components/x-ite/instancedshape/
* https://192.168.178.35:4000/x_ite/laboratory/gltf-sample-viewer/?url=https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Assets/master/Models/SimpleInstancing/glTF/SimpleInstancing.gltf
The links contain examples and documentation of the nodes.
Best regards,
Holger
--
Holger Seelig
Leipzig, Germany
holger.seelig at yahoo.de
https://create3000.github.io/x_ite/
> Am 10.01.2025 um 13:11 schrieb Michalis Kamburelis via x3d-public <x3d-public at web3d.org>:
>
> Thank you enormously for everything you're doing to keep this
> coordinated. Onward we go!
>
> From my side, things I'd like to design as X3D extensions and propose
> to be included in the next version of X3D standard, hopefully some time in 2025:
>
> - An (optional of course) way to specify mesh data as binary blobs, in
> a way compatible with glTF:
> https://github.com/michaliskambi/x3d-tests/wiki/Binary-meshes
>
> - EnvironmentLight node:
> https://github.com/michaliskambi/x3d-tests/wiki/Image-Based-Lighting-(EnvironmentLight-node)
>
> The pages above contain information about the details - why I think
> it's useful+important, what I know, what I don't know and need to
> learn (including experimenting with implementation) to make it happen.
>
> Let's have a productive 2025 :)
> Michalis
>
> czw., 9 sty 2025 o 21:21 Brutzman, Donald (Don) (CIV) via x3d-public
> <x3d-public at web3d.org> napisał(a):
>
>
>>
>> X3D Standards Working Group meets regularly to review continuing progress.
>> Primary work is by Dr. Dick Puk and myself as editors for these International Standards jointly reviewed and published with International Standards Organization (ISO), as members of U.S. National Standards Body INCITS.
>> Here are relevant specifications being revised.
>> Assets
>>
>> X3D Graphics Standards Relationships diagram provides "big picture"
>> Mantis Issue Tracker (Web3D member access)
>> Github specifications archive (Web3D member access)
>> ISO/IEC SC24 Computer Graphics, image processing and environmental data representation
>> INCITS H3 Graphics and Imaging
>>
>> Draft specifications in progress
>>
>> X3D XML Encoding 4.0
>> X3D Classic VRML Encoding 4.0
>> X3D Architecture 4.1 maintenance
>> X3D Scene Authoring Interface 4.0
>>
>> Expected 2025 future work
>>
>> X3D Compressed Binary Encoding (CBE)
>>
>> Includes Fast Infoset, gzip, zip algorithms
>> Add Efficient XML Interchange, glTF binary (.glb)
>>
>> Humanoid Animation (HAnim) potential revisions version 2.1
>> X3D JSON Encoding (implemented)
>> X3D Java Programming (X3DJSAIL implementation)
>> X3D Python Programming (X3DPSAIL x3d.py implementation)
>> X3D JavaScript Programming
>> X3D C, C++, C# Programming
>> X3D Semantic Web Turtle Encoding 4.0 (implemented)
>>
>> All inputs are always welcome. Issues can be discussed on Web3D mailing lists or submitted via Mantis issue tracker.
>> We have had a productive year (29 years of forward progression, actually) and look forward to even greater progress in 2025.
>> Have fun with X3D stability and versatility! 🙂
>>
>> all the best, Don
>>
>> --
>>
>> Don Brutzman Naval Postgraduate School, Code USW/Br brutzman at nps.edu
>>
>> Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149
>>
>> X3D graphics, virtual worlds, navy robotics https://faculty.nps.edu/brutzman
>>
>>
>>
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>
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