[x3d-public] X3D Standards Working Group list of standards under revision

John Carlson yottzumm at gmail.com
Fri Jan 10 09:03:02 PST 2025


On Fri, Jan 10, 2025 at 6:13 AM Michalis Kamburelis via x3d-public <
x3d-public at web3d.org> wrote:

>
> - An (optional of course) way to specify mesh data as binary blobs, in
> a way compatible with glTF:
> https://github.com/michaliskambi/x3d-tests/wiki/Binary-meshes


While I appreciate performance and size improvements, I come from an era of
big-endian, little-endian issues:

https://en.m.wikipedia.org/wiki/Endianness

The suggestion is to use “network order” as defined in Internet standards.

AFAIK, HTML was never designed for 2D images that were actual numbers, so
no surprise that meshes should be binary as well.   UTF-8 should also
remain a supported option though.

John
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