[x3d-public] X3D Route Editing in the Maya Node Editor

John Carlson yottzumm at gmail.com
Fri Jan 17 10:42:18 PST 2025


Super impressive, Aaron.  I have thought an implementation in native X3D
might be possible.

At one point, I thought I might get something working with X3DOM,
https://github.com/coderextreme/jsondemons/ but it hasn’t survived Meteor
upgrades.  Apparently, I can no longer add nodes :(.

On Fri, Jan 17, 2025 at 3:17 AM Bergstrom, Aaron via x3d-public <
x3d-public at web3d.org> wrote:

> Here’s a screenshot of the Maya Node Editor demonstrating the capability
> of using Maya connections to create X3D Routes.
>
>
> https://drive.google.com/file/d/1s0vi0_-OCFesbV2zGFSm9HNBtZ7iNQ_N/view?usp=sharing
>
>
>
> There’s a lot of work to be done yet, but I’m super excited that I at
> least was able to get the GUI part of it to work.
>
>
>
> Aaron
> _______________________________________________
> x3d-public mailing list
> x3d-public at web3d.org
> http://web3d.org/mailman/listinfo/x3d-public_web3d.org
>
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