[x3d-public] What is a HAnimHumanoid?
John Carlson
yottzumm at gmail.com
Thu Jul 10 21:48:45 PDT 2025
Here are 2 version of JoeSkeletonSkinSiteSaluteWalk glTF, with animations
and without animations. I will try to do the general animations next, but
I really have no current way to import multiple animations into Blender
yet, so the animation is kind of wonky. I want to work on importing
multiple TimeSensors/Blender actions, but I haven't gotten to it yet. I
suggest using the original texture instead of the Blender export to glTF,
if that is possible.
John
On Fri, Jun 20, 2025 at 3:51 PM Joe D Williams via x3d-public <
x3d-public at web3d.org> wrote:
> Hi Holger, Please help me with two models:
>
> 1. Can you get me the x3d including animation of the alien character
>
>
> https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Walking%20Alien/Walking%20Alien.gltf
>
>
> I'd like to add the Avatar to the animation 'test' set,
> using it as an example of how to normalize to 'standard' x3d Hanim.
>
> Fantastic and Great Valuable work on that site, showing such a variety of
> examples.
>
> 2. Can you Please give me glTF for the attached .x3dv humanoid?
> It is V1 point, segment, site names and locations,
>
> almost same as
>
> Humanoid Animation X3D Examples Archive, Skin, Joe Skeleton Skin Site
> Salute Walk (
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Skin/JoeSkeletonSkinSiteSaluteWalkIndex.html
> )
>
> and the general animations at:
>
> Humanoid Animation X3D Examples Archive, Characters, Jin Scaled V 2 L 1
> LOA 4 Only Markers (
> https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Characters/JinScaledV2L1LOA4OnlyMarkersIndex.html
> )
>
> So, I'd like to get at least one sample of that iconic possible alien or
> futurehumanistic entity into the chorus line.
>
> Thanks again for some fun with hanim,
>
> Joe
>
>
> -----Original Message-----
> From: Extensible 3D (X3D) Graphics public discussion <x3d-public at web3d.org
> ></x3d-public at web3d.org>
> Sent: Jun 18, 2025 7:47 AM
> To: X3D <x3d-public at web3d.org></x3d-public at web3d.org>
> Cc: Holger Seelig <holger.seelig at yahoo.de></holger.seelig at yahoo.de>
> Subject: [x3d-public] What is a HAnimHumanoid?
>
> As it turns out more things than a human body can be a HAnimHumanoid: A
> almost real humanoid (you still may know): Not a humanoid, no it’s an
> animal, but still very humanoid (head, body, legs): (
> https://create3000.github.io/x_ite/playground/?url=https://create3000.github.io/media/examples/HAnim/HAnimHumanoid/HAnimHumanoid.x3d
> (
> https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://raw.githubusercontent.com/KhronosGroup/glTF-Sample-Models/master/2.0/Fox/glTF/Fox.gltf))
> Now, things get more and more weird…It's not a humanoid; it's an
> alien, as humans imagine them. Still a life form, but it's a plant: (
> https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Walking%20Alien/Walking%20Alien.gltf
> (
> https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/x_ite/assets/teaser/pluto/palm_tree_-_animated.glb))
> Not even alive, no, it's a engine:
> https://create3000.github.io/x_ite/laboratory/gltf-sample-viewer/?url=https://create3000.github.io/media/glTF/Futuristic%20Bike/Futuristic%20Bike.gltfThe
> main purpose of showing you this is to demonstrate that the HAnimHumanoid
> node can be used for many more objects than just a human body. The
> advantage is that all the complex animation processes can be handled by the
> GPU, while the CPU only performs minor translation and rotation
> interpolation. There is no need for a CoordinateInterpolator or a
> NormalInterpolator!All of this can be achieved using the current HAnim
> specification. However, I would like to demonstrate how it can be used for
> purposes beyond those initially considered.
> All these model (except first) are glTF models converted to X3D and using
> HAnim nodes for glTF skinning objects, which can be easily translated into
> X3D.However, this calls into question the use of a strict set of
> HAnimJoint/Segment names and the HAnimHumanoid.loa field.
> Best regards,Holger
> —Holger Seelig
> holger.seelig at yahoo.de
>
>
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