[x3d-public] Upgraded AllenDutton.x3d, fully comparable in X_ITE in X3DOM
Don Brutzman
don.brutzman at gmail.com
Wed Jul 16 20:02:05 PDT 2025
Congratulations John on getting this model to work!
Wondering if your changes were mostly incremental... if so we can
diff/merge the xml (.x3d) versions and promote this model from the Legacy
directory to the Motion Animation directory. Looking forward to figuring
that out, please advise.
Meanwhile I looked around and found the greenCamo.jpg image, attached and
online
-
https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/images/greenCamo.jpg
for
-
https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/AllenDuttonIndex.html
-
https://www.web3d.org/x3d/content/examples/HumanoidAnimation/Legacy/AllenDutton.x3d
Looks like the materials will need to be scrubbed out
[image: image.png]
Also added metadata for two related scenes
-
https://www.web3d.org/x3d/content/examples/basic/StudentProjects/AllenDuttonIndex.html
-
https://www.web3d.org/x3d/content/examples/basic/StudentProjects/AllenDuttonVillageIndex.html
Here is the original VRML97, converted from a Cyberware laser scan,
viewable today
-
https://www.web3d.org/x3d/content/examples/Basic/StudentProjects/ALLEN.wrl
[image: 7a8f194d-36ae-4a25-b19a-477c9974545b.png]
and here is the original 2001 thesis, creating the scan model in VRML and
working so much of this out, 25 years ago!
- Dutton, James Allen,* Developing articulated human models from laser
scan data for use as avatars in real time networked virtual environments*,
Masters Thesis, Naval Postgraduate School (NPS), Monterey California USA
- *Abstract*. With the continuing gain in computing power, bandwidth,
and Internet popularity there is a growing interest in Internet
communities. To participate in these communities, people need virtual
representations of their bodies, called avatars. Creation and rendering of
realistic personalized avatars for use as virtual body representations is
often too complex for real-time applications such as networked virtual
environments (VE). Virtual Environment (VE) designers have had to settle
for unbelievable, simplistic avatars and constrain avatar motion to a few
discrete positions. The approach taken in this thesis is to use a full-body
laser-scanning process to capture human body surface anatomical information
accurate to the scale of millimeters. Using this 3D data, virtual
representations of the original human model can be simplified, constructed
and placed in a networked virtual environment. The result of this work is
to provide photo realistic avatars that are efficiently rendered in
real-time networked virtual environments. The avatar is built in the
Virtual Reality Modeling Language (VRML). Avatar motion can be controlled
either with scripted behaviors using the H-Anim specification or via
wireless body tracking sensors developed at the Naval Postgraduate School.
Live 3D visualization of animated humanoids is viewed in freely available
web browsers.
-
https://calhoun.nps.edu/entities/publication/78319ee8-7922-4b9a-b613-3c725cfee98e
- URI https://hdl.handle.net/10945/1716
Pretty amazing we are still able to work with this today.
Have fun with VRML, X3D and HAnim!
all the best, Don
On Wed, Jul 16, 2025 at 3:11 PM John Carlson <yottzumm at gmail.com> wrote:
>
> https://andreasplesch.github.io/Library/Viewer/index.html?url=https://raw.githubusercontent.com/coderextreme/X3DJSONLD/refs/heads/master/src/main/data/AllenDutton.x3d
>
> (minus the images and proximity sensor for portability).
>
> I think if we can find the missing clone.* and greenCamo.* images, the
> model may look better.
>
> Works in X_ITE, X3DOM (Tested AllenDutton.json), Sunrize, Octaga and
> FreeWRL. I'm not sure why mouse clicking on text didn't work in Castle
> Model Viewer, there aren't any Script tags. Weird, surely enough. Do you
> have feedback, Michalis?
>
> Viewable source is here:
>
>
> https://github.com/coderextreme/X3DJSONLD/blob/master/src/main/data/AllenDutton.x3d
>
> John
>
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