[x3d-public] HAnimHumanoid skin first or HAnimHumanoid skinCoord first

Joe D Williams joedwil at earthlink.net
Thu Jun 12 07:01:15 PDT 2025


> 3rd choice, 

maybe I need to think about it more, but this works, like joekick? 

-----Original Message-----
From: John Carlson <yottzumm at gmail.com>
Sent: Jun 12, 2025 4:40 AM
To: Bergstrom, Aaron <aaron.bergstrom at und.edu>, Don Brutzman <brutzman at nps.edu>, X3D Graphics public mailing list <x3d-public at web3d.org>, Michalis Kamburelis <michalis.kambi at gmail.com>, Katy Schildmeyer KS APPAREL DESIGN <katy at ksappareldesign.com>, Carol McDonald <cemd2 at comcast.net>, GPU Group <gpugroup at gmail.com>, Joe D Williams <joedwil at earthlink.net>
Subject: Re: HAnimHumanoid skin first or HAnimHumanoid skinCoord first

Technically, there’s a 3rd choice, which just DEF/USEs Coordinates like 2, but puts the skin field first.
 
Your thoughts?
 
John

On Wed, Jun 11, 2025 at 9:22 PM John Carlson <yottzumm at gmail.com (mailto:yottzumm at gmail.com)> wrote:
Users of x3d.py output. 
Choice between skin field or skinCoord field first in HAnimHumanoid output:
 
1) skin first,
 
Better for single skin mesh, since AFAIK, skinCoord USE can’t reference multiple meshes if second.   Or can it?  This approach is  also simpler.
 
2) skinCoord first,
 
Better for multiple skin mesh, all points are gathered in a single Coordinate, which multiple IndexedFaceSet can USE in their coord field.  I believe that Aaron has implemented this for Maya.  I believe Michalis says this is not preferred.   I believe x3d.py does this.
 
I am moving from 1 to 2 in the Blender exporter, particularly, because there aren’t Site or Segment nodes in Blender that I know of. (Blender bones become joints).  Sandrunner example from Vince doesn’t have a single mesh
 
I am not sure if I should continue with Blender.




-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://web3d.org/pipermail/x3d-public_web3d.org/attachments/20250612/c53fe675/attachment-0001.html>


More information about the x3d-public mailing list