[x3d-public] 3D graphics, vertex attributes

Joe D Williams joedwil at earthlink.net
Wed May 14 14:45:39 PDT 2025


>From this:

https://docs.google.com/document/d/1hCetnGIkut_dyt4mwkDSTNiLTbrVg1jLo_EArE74DRg/edit?tab=t.0

    
In 3D graphics, vertex attributes define per-vertex data necessary
for rendering, animation, shading, and so on.
These attributes include geometric properties such as
position, normal, tangents, texture mapping information (UV coordinates),
shading data (vertex colors), and
deformation information (skinning weights and blend shapes). 


In this discussion of vertex attributes, the only one I don't recall
seeing in X3D is tangent? 
    
Associated with this work:
https://docs.google.com/spreadsheets/d/18d1qy4jx-d_kLsam-JQAzig23w7dTau0Moe7M32lVvk/edit?gid=0#gid=0


Thanks,
Joe




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