[x3d-public] Should the emissiveColor field be defined in X3DOneSidedMaterialNode?
microaaron at pku.edu.cn
microaaron at pku.edu.cn
Tue Sep 9 10:36:18 PDT 2025
There are contradictions in the V4.0 specification.
12.3.4 X3DOneSidedMaterialNode says "The emissiveColor field is defined in implementing nodes".
But 12.4.10 UnlitMaterial says "This node inherits the emissiveColor field from the X3DOneSidedMaterialNode ancestor, but the default value of this field changes: only for UnlitMaterial, the default emissiveColor is 1 1 1 (white), instead of 0 0 0 (black, default of X3DOneSidedMaterialNode.emissiveColor)".
Should the emissiveColor field be defined in X3DOneSidedMaterialNode and default to black?
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