[x3d-public] splats program
Vincent Marchetti
vmarchetti at kshell.com
Mon Apr 6 08:27:15 PDT 2026
Although I plan to attend/watch tomorrow’s presentation , I agree with the observation about what X3D strengths get lost with splat-based rendering, and my provisional answer to "How does this fit with X3D?’ Is that it (splat rendering) doesn’t fit with X3D.
I will be listening to the presentation with this question in mind “Is there a realistic prospect that multiple “splat” data sources can be inlined into an X3D scene and independently scaled, rotated, and located in a X3D scene in the same way that multiple current glTF models can be?”
I am using the term “data sources” rather than model or scene, because I don’t think those terms of scene or model apply to splat rendering.
Vince Marchetti
> On Apr 6, 2026, at 11:09 AM, Len Bullard via x3d-public <x3d-public at web3d.org> wrote:
>
> On 2026-04-06 3:13 am, Joe D Williams via x3d-public wrote:
>> https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
>> Register for April
>
> I had to look up splatting. Interesting and with high quality rendering
>
> Compared to X3D;
>
> 1. Lose interactivity
> 2. Lose real time data input to model.
> 3. Lose extensibility
>
> It seems to be a runtime for image sourced 3D models.
>
> How does this fit with X3D?
>
> Len
>
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