[x3d-public] InlineGeometry node and PLY format support in Castle Game Engine

John Carlson yottzumm at gmail.com
Mon Apr 6 11:00:38 PDT 2026


I agree that the PLYs that I worked with weren’t suitable for X3D.  Either
my parser was off, or there were negative color values, negative scales
etc.  I thought a second person could look at the same files and make
better progress.  I was able to view black points clouds (no clouds) from
the PLY files in castle.  I can probably change the property in the PLY
file to achieve color in the point cloud.  The point is, I don’t know if
there’s standard PLY color properties.

Thanks,

John

On Mon, Apr 6, 2026 at 12:18 AM Don Brutzman <don.brutzman at gmail.com> wrote:

> Thank you Michalis for implementing the draft InlineGeometry node.  Having
> both Castle Game Engine and (already supporting) X_ITE/Playground/Sunrize
> is definitely accelerating our design, implementation and evaluation of
> LOA-5 bone segments for HAnim.  Tests of your Castle Model Viewer beta
> release look good on this end.
>
> Repeating a prior reply:  "Gaussian Splat PLYs" (whatever that means) does
> not seem like a good use of effort.  There is a lot of ongoing
> developmental work on gaussian splat formats by various companies that are
> nonstandard, inconsistent, possibly unstable, and often proprietary.  Some
> happen to use .ply as a container.  A prudent approach is to wait and see
> what glTF does once things stabilize.  Using Inline with glTF 2.0 (in json
> or glb) is already in X3D 4.0, extension support by browsers is optional,
> so that is a reasonable future path if consensus ever emerges.
>
> The draft X3D specification for InlineGeometry describes rationale and
> includes references for the PLY format.
>
>    - X3D Architecture 4.1 draft — ISO/IEC 19775-1:202x — 9 Networking
>    component
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/components/networking.html#InlineGeometry>
>      9.4.3 InlineGeometry
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/components/networking.html#InlineGeometry>
>    -
>    https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/components/networking.html#InlineGeometry9.4.3
>    InlineGeometry
>
>    InlineGeometry : X3DGeometryNode, X3DUrlObject {
>      SFTime   [in,out] autoRefresh          0.0    [0,infinity)
>      SFTime   [in,out] autoRefreshTimeLimit 3600.0 [0,infinity)
>      SFString [in,out] description          ""
>      SFBool   [in,out] load                 TRUE
>      SFNode   [in,out] metadata             NULL   [X3DMetadataObject]
>      MFString [in,out] url                  []     [URI]
>    }
>
>    InlineGeometry loads geometry from an external file. The result
>    provides a polygonal mesh, set of lines, point cloud, parametric surface,
>    or other geometry.
>
>    The *url* field can support loading a variety of file formats defining
>    polygonal mesh geometry. When the *url* field contains no values ([]),
>    no default geometry is provided. Required Recommended support by X3D
>    browsers includes both ASCII and binary encodings for the STL format (see
>    STL
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/bibliography.html#STL>)
>    as well as the PLY polygonal geometry format (see PLY
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/bibliography.html#PLY>),
>    respectively. Other file types can be optionally supported by a browser.
>    TODO: consider "required support" of STL/PLY formats rather than
>    "recommended support" since numerous open-source conversion implementations
>    are available, no IPR considerations pertain, and STL/PLY formats are the
>    primary use case.
>
>    If the *url* field refers to an X3D file or a VRML97 file, the first
>    geometry node found in that file (excluding both prototype declarations and
>    prototype instances) is used to provide the InlineGeometry contents. X3D
>    browsers shall recognize *url* fields that end with "#*DEFname*" to
>    mean the geometry node with DEF label of *DEFname* in the given X3D or
>    VRML97 file.
>
>    The run-time system can support any number of 3D model resource types
>    as long as those follow the available Model Primary Content Type for
>    Multipurpose Internet Mail Extensions (MIME) model definition (see
>    RFC2077
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/references.html#RFC2077>),
>    provide a registered content type (e.g., model/stl, text/plain etc.)
>    (see IANA_MEDIA
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/references.html#IANA_MEDIA>
>     and IANA_STL
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/references.html#IANA_STL>),
>    and can be determined with some form of content negotiation (see
>    RFC9110
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/references.html#RFC9110>).
>    Support is recommended for both text and binary encodings associated with a
>    given model format, when so defined.
>
>    NOTE  Experimental variations of PLY format used for Gaussian Splat
>    rendering are not expected for InlineGeometry. Such capabilities are better
>    supported by Inline node loading of glTF models.
>
>    EXAMPLES
>
>        Shape {
>            geometry InlineGeometry { url [ "MyFavoriteMesh.stl" ] }
>
>            appearance USE FancyPaintAppearance # previously defined
>        }
>
>        Shape {
>            geometry InlineGeometry { url [ "HelloWorld.x3d#TextMessage" ] }
>
>            appearance USE FancyPaintAppearance # previously defined
>        }
>
>    Editors notes.
>    - Are better authoritative references possible for STL and PLY? See Mantis
>       1522 <https://mantis.web3d.org/view.php?id=1522>.
>       - InlineGeometry results differ from an Inline node, which produces
>       an X3DChildNode scene subgraph implementing the X3DBoundedObject interface.
>       An Inline node cannot be used as the *geometry* field of a Shape.
>       - Results from browser loading may be any kind of polygonal mesh or
>       parametric surface (e.g. IndexedFaceSet, TriangleSet, Extrusion, etc.) but
>       cannot be further manipulated or animated by events from the scene.
>       - Direct loading of such geometry files eliminates the need for
>       prior model conversion into X3D, and adds flexibility when applying
>       Appearance to the result.
>       - The "#*DEFname*" syntax directly matches EXTERNPROTO URL semantics
>       <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD//Part01/concepts.html#EXTERNPROTOURLSemantics> considerations.
>       Not requiring IMPORT/EXPORT statements provides greater backwards
>       compatibility with legacy models, avoiding unnecessary complications and
>       possible ambiguity.
>       - Composition of online addresses and parameter values within a
>       *url* field offers the possibility of invoking an online server to
>       perform file-format conversions. See email thread [x3d-public]
>       Inline > type field > for loading / converting / parsing other content
>       <https://web3d.org/pipermail/x3d-public_web3d.org/2026-March/022355.html> for
>       further discussion. Such additional functionality supports the use cases
>       under consideration by Metaverse Standards Forum (MSF) 3D Web
>       Interoperability
>       <https://metaverse-standards.org/domain-groups/3d-web-interoperability> Working
>       Group.
>
>
> Worth reading: the original PLY definition first defined in 1994 by Greg
> Turk at Stanford University., references above.
>
>    - [PLY
>    <https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/bibliography.html#PLY>
>    ]
>    -
>    https://www.web3d.org/specifications/X3Dv4Draft/ISO-IEC19775-1v4.1-CD/Part01/bibliography.html#PLY
>    - Wikipedia, PLY (file format), 26 February 2026.
>    https://en.wikipedia.org/wiki/PLY_(file_format)
>
> and
>
>    1.  Greg Turk. "The PLY Polygon File Format"
>    <https://web.archive.org/web/20161204152348/http://www.dcs.ed.ac.uk/teaching/cs4/www/graphics/Web/ply.html>.
>    Archived from the original
>    <http://www.dcs.ed.ac.uk/teaching/cs4/www/graphics/Web/ply.html> on
>    2016-12-04.
>    2.  Greg Turk. "The PLY Polygon File Format (extended)"
>    <https://gamma.cs.unc.edu/POWERPLANT/papers/ply.pdf> (PDF).
>
> and
>
>    - PLY - Polygon File Format <https://paulbourke.net/dataformats/ply/>
>    https://paulbourke.net/dataformats/ply
>
> Improvements to draft specification, especially with implementation and
> evaluation, are always welcome.
>
> all the best, Don
> --
> X3D Graphics, Maritime Robotics, Distributed Simulation
> Relative Motion Consulting  https://RelativeMotion.info
>
>
> On Sun, Apr 5, 2026 at 6:39 PM John Carlson via x3d-public <
> x3d-public at web3d.org> wrote:
>
>> Hi, Michalis, Seeing Gaussian Splat PLYs renderered with humanoid
>> animation would be cool to see.  With your expertise in binary formats and
>> binary PLY, probably an easy next step!
>>
>> John
>>
>> On Sun, Apr 5, 2026 at 8:05 PM Michalis Kamburelis via x3d-public <
>> x3d-public at web3d.org> wrote:
>>
>>> With big thanks to Don who provided information and pushed me to
>>> implement it!:)
>>>
>>> 1.  We support now InlineGeometry in Castle Game Engine and Castle Model
>>> Viewer.
>>>
>>>     - I tested on a few examples, and made our own:
>>> https://github.com/castle-engine/demo-models/tree/master/x3d/inline_geometry
>>>
>>>     - You can refer to a geometry from any model format we support,
>>> including X3D, glTF, STL, PLY...: https://castle-engine.io/model_formats
>>>
>>> 2.  We support now loading models in a PLY format.
>>>
>>>     - ASCII and binary versions.
>>>
>>>     - Faces or without faces (point cloud, i.e. just our PointSet).
>>>
>>>     - Testcases include
>>> https://github.com/castle-engine/demo-models/tree/master/ply and
>>> https://sketchfab.com/3d-models/kaktus-ply-7b7cc7188f17468595506500e186a9c0
>>>  .
>>>
>>> More information and screenshots about both features in our news post on
>>> https://castle-engine.io/wp/2026/04/06/support-for-ply-model-format-and-inlinegeometry-node/
>>>  .
>>>
>>> They are available to test right now if you download
>>> - the "snapshot" version of Castle Model Viewer
>>> https://castle-engine.io/castle-model-viewer
>>> - or full engine from https://castle-engine.io/download .
>>>
>>> Regards,
>>> Michalis
>>>
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>>>
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