[x3d-public] splats program

cbullard at hiwaay.net cbullard at hiwaay.net
Tue Apr 7 19:46:13 PDT 2026


Sounds reasonable if y’all have the bandwidth.
What I am working on doesn’t extend X3D. Using
WebVR(?) in V3 may push x_Lite but TBD and not
high on the priority list.  The pipeline has
to be solid first.  So I was simply curious.

Thanks
Len


2026-04-07 4:06 pm, Joe D Williams wrote:
> Len > > Compared to X3D;
>> > 1. Lose interactivity
>>> 2. Lose real time data input to model.
>>> 3. Lose extensibility
> 
> There is an interest in developing a 4DGS to somehow animate the GS 
> ,mainly, Ithink, forshowing progress in a work environment.
> Joe
> 
> -----Original Message-----
> From: <cbullard at hiwaay.net>
> Sent: Apr 6, 2026 8:58 AM
> To: Bergstrom, Aaron <aaron.bergstrom at und.edu>
> Cc: Extensible 3D (X3D) Graphics public discussion 
> <x3d-public at web3d.org>, <joedwil at earthlink.net>
> Subject: Re: [x3d-public] splats program
> 
> 
> Hello:
> 
> Thank you for your prompt reply. I’ve been away for some time
> and must catch up.
> 
> I am not objecting to splats. I am not sure what has been proposed or 
> the limits of the technology. It seems to be a canvas or movie texture 
> one can enter and navigate but not interact with. Dumbledore’s 
> Parsifal. Or a pdf with links.
> 
> My interest in asking is to determine how I might apply it to MCCF, 
> itself a nascent project. Perhaps a link to Holger’s proposal can 
> help me better understand this
> 
> Many thanks,
> Len
> 
> On 2026-04-06 10:37 am, Bergstrom, Aaron wrote:
>> All,
>> > I would like to see Gaussian Spats in an X3D browser, as I'd like to > use them in our interactive environments.
>> > Holger came up with a proposed Guassian Splat node for X3D/X_ITE, but > it hasn't been implemented.
>> > My guess it would require some funding so that he could allocate > resources, though I am not sure how the traditional polygon rendering > pipeline fits with that needed to render splats.
>> > As far as how it fits with X3D, it's just content that I would like to > include as part of an X3D scene.
>> > I would like to create web-based content for the University of North > Dakota that includes gaussian splat models remote learning as part of > our distance learning Geology courses.
>> > Effectively, we want to use the gaussian splat technique for rendering > minerals/rocks that was demonstrated at the Web3D conference last year. > This is a more realistic rendering of how light reflects and passes > through 3D content generated from real-world minerals.
>> > I have a friend who works for a construction company doing construction > site visualization, and they are eyeing gaussian splats for that > instead of photogrammetry because they feel it looks better for the > amount of effort needed to generate the content.
>> > There just needs to be an easy way to view it on the web. Sure you can > use SuperSplats, but it would be nice if I could include gaussian splat > content in my X3D environments.
>> > Aaron
>> > -----Original Message-----
>> From: x3d-public On Behalf Of Len > Bullard via x3d-public
>> Sent: Monday, April 6, 2026 10:09 AM
>> To: joedwil at earthlink.net; Extensible 3D (X3D) Graphics public > 
>> discussion
>> Cc: cbullard at hiwaay.net
>> Subject: Re: [x3d-public] splats program
>> > On 2026-04-06 3:13 am, Joe D Williams via x3d-public wrote:
>>> https://www.khronos.org/events/gaussian-splats-use-cases-next-steps-for-gltf-standardization
>>> >> Register for April
>> > I had to look up splatting. Interesting and with high quality > rendering
>> > Compared to X3D;
>> > 1. Lose interactivity
>> 2. Lose real time data input to model.
>> 3. Lose extensibility
>> > It seems to be a runtime for image sourced 3D models.
>> > How does this fit with X3D?
>> > Len
>> > _______________________________________________
>> x3d-public mailing list
>> x3d-public at web3d.org
>> http://web3d.org/mailman/listinfo/x3d-public_web3d.org



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