[x3d-public] Inline > type field > for loading / converting / parsing other content

John Carlson yottzumm at gmail.com
Wed Mar 25 10:25:45 PDT 2026


I think MIME/HTTP Content-Type headers may prove useful here.

Do we want to provide CDATA Sections or data URIs for non-X3D content?

John

On Wed, Mar 25, 2026 at 11:08 AM GPU Group via x3d-public <
x3d-public at web3d.org> wrote:

> Inline > content type field > for loading / converting / parsing other
> content
> other file formats - .obj, .ply, .json - may contain content suitable for
> converting into equivalent web3d nodes / scenegraphs. In theory this could
> be done while loading the content as an inline based on file suffix. But
> those generic file type suffixes don't say what type of nodes we are
> expecting to get / want to extract or convert to web3d nodes.
> Option 0: Sniffing the file for automatic detection of suitable web3d node
> content
> Option 1: A new node type, derived from Inline, for each combination of
> file suffix and desired content conversion - assumes main scene author with
> the Inline URL also knows the type of content / conversion
> Option 2: an additional field on standard Inline, saying what content
> converter to use, an enum field with things like "SPLAT", "CESIUM"
> Then the web3d browser developer would write code to process / convert the
> (file type, content converter type) cases to web3d nodes/scenegraph after
> Inline loads the file.
>
> -Doug
>
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