[x3d-public] best way to implment Gltf2 in web3d browser: converter or native render?

GPU Group gpugroup at gmail.com
Tue Mar 31 08:30:42 PDT 2026


Q. What's the best/right way to support gltf2 in a web3d browser:
a) on loading convert to web3d nodes
b) load into a gltf node and treat as a sub-scenegraph, and use a
gltf2-specific rendering pipeline on each frame
-Doug Sanden
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