<div style="FONT-FAMILY: Arial; COLOR: #000000; FONT-SIZE: 12px"><div>Sven,</div><div>Can CarSim interface with a language such as Java, C++ or any language capable of estalishing a socket? </div><div>If so, there is your answer. </div><div>Let EAI do the networking and not clutter and overload the X3D spec with redundant code. </div><div>But I better keep my mouth shut other wise I'll attract "walkers".</div><div><br /></div><div>Russ</div><div> </div><div> </div><div style="MARGIN: 5px 0px; BORDER-TOP: #bcbcbc 1px solid"></div><span style="FONT-FAMILY: arial; COLOR: #000000; FONT-SIZE: 12px">On 11/18/12, <span>Sven-Erik Tiberg<Sven-Erik.Tiberg@ltu.se></span> wrote:</span><div> </div><div style="FONT-FAMILY: arial; COLOR: #000000; FONT-SIZE: 12px"><div style="FONT-FAMILY: Tahoma; DIRECTION: ltr; COLOR: #000000; FONT-SIZE: 10pt">Hi pyth7<br /><br />Mybee you are right on it's a "Walking dead" <br />But way alternative can you come up with on a open source network protocol suited multi X3D nodes and non X3D nodes like CarSim interfacing Mathworks Simulink.<br />Togther forming a driver simulator.<br />I'm just go 2 groups of students readdy to make this happend.<br />Can be a option to in RT transfere positions, rotation,,,, and live video to handle a model car.<br />An area of applications for this projeare are supporting car testing under arctic conditions.<br /><br />So please tell me any optional protocol to use before we put more effort into usiing RT-XMPP for X3D space and Matworks / Simulink MU system.<br /><br />/Sven-Erik Tiberg<br /><br /><br /><div style="FONT-FAMILY: Times New Roman; COLOR: #000000; FONT-SIZE: 16px"><hr tabindex="-1" /><div id="divRpF11270" style="DIRECTION: ltr"><font color="#000000" face="Tahoma" size="2"><b>From:</b> <a class="parsedEmailparsedEmail" href="mailto:pyth7@verizon.net" target="_blank">pyth7@verizon.net</a> [<a class="parsedEmailparsedEmail" href="mailto:pyth7@verizon.net" target="_blank">pyth7@verizon.net</a>]<br /><b>Sent:</b> Friday, October 26, 2012 2:28 PM<br /><b>To:</b> <a class="parsedEmailparsedEmail" href="mailto:christoph.valentin@gmx.at" target="_blank">christoph.valentin@gmx.at</a>; Sven-Erik Tiberg<br /><b>Cc:</b> <a class="parsedEmailparsedEmail" href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br /><b>Subject:</b> Re: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )<br /></font><br /></div><div></div><div><div style="FONT-FAMILY: Arial; COLOR: #000000; FONT-SIZE: 12px"><div> <div>Is this the plot for an upcoming episode of the "Walking Dead"?</div></div><div> </div><div> </div><div style="MARGIN: 5px 0px; BORDER-TOP: #bcbcbc 1px solid"></div><span style="FONT-FAMILY: arial; COLOR: #000000; FONT-SIZE: 12px">On 10/26/12, <span>Christoph Valentin<<a class="parsedEmailparsedEmail" href="mailto:christoph.valentin@gmx.at" target="_blank">christoph.valentin@gmx.at</a>></span> wrote:</span> <div> </div><div style="FONT-FAMILY: arial; COLOR: #000000; FONT-SIZE: 12px">Hi Sven-Erik<br /><br />So, when it's about the Network Sensor, we had a discussion about evolution of the Network Sensor concept.<br /><br />This was during January through March 2011, in the thread "The Network Sensor is not enough".<br /><br />Original e-mail was this: <a class="parsedLink" href="http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-January/001401.html" target="_blank">http://www.web3d.org/pipermail/x3d-public_web3d.org/2011-January/001401.html</a><br /><br />All the best<br />Christoph<br /><br /><br />-----Ursprüngliche Nachricht-----<br />Gesendet: Thursday, 25 October 2012 um 16:28:08 Uhr<br />Von: "Don Brutzman" <<a class="parsedEmailparsedEmailparsedEmail" href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a>><br />An: "Sven-Erik Tiberg" <<a class="parsedEmailparsedEmailparsedEmail" href="mailto:Sven-Erik.Tiberg@ltu.se" target="_blank">Sven-Erik.Tiberg@ltu.se</a>><br />Betreff: Re: [X3D-Public] XMPP / XML schema JScript ( Networksensor )<br />On 10/22/2012 10:16 AM, Sven-Erik Tiberg wrote:<br />> Hi<br />> <br />> Some time ago it was a tread regarding interfacing jscript to x3d scenes with suggestions for Node name suggestions for routing.<br />> <br />> Seems to remember that there are a suggestion for a group working with making a Networksensor similar interface for JScript / Python.<br />> <br />> Any tips on these items?<br /><br />Hi Sven-Erik<br /><br />High-water mark for the NetworkSensor node effort is maintained in the X3D Basic Examples under Networking.<br /><br /><a class="parsedLink" href="http://www.web3d.org/x3d/content/examples/Basic/Networking" target="_blank">http://www.web3d.org/x3d/content/examples/Basic/Networking</a><br /><br />This directory documents attempts to define and build a new NetworkSensor node for X3D. Although useful design progress was made by the X3D working group, this work did not reach closure because author-written implementations did not appear to be possible using X3D prototypes. Further implementation and evaluation work might someday be pursued using an X3D browser implementation.<br /><br /><a class="parsedLink" href="http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConnectionNodes.html" target="_blank">http://www.web3d.org/x3d/content/examples/Basic/Networking/NetworkSensorConnectionNodes.html</a> (attached)<br /><br />Examples of additional networking techniques for X3D can also be added to this archive. Of related interest: the Distributed Interactive Simulation (DIS) examples in this archive, which include native X3D support for the IEEE Distributed Interactive Simulation (DIS) networking-protocol standard.<br /><br /><a class="parsedLink" href="http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation" target="_blank">http://www.web3d.org/x3d/content/examples/Basic/DistributedInteractiveSimulation</a><br /><a class="parsedLink" href="http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation" target="_blank">http://en.wikipedia.org/wiki/Distributed_Interactive_Simulation</a><br /><br />all the best, Don<br />-- <br />Don Brutzman Naval Postgraduate School, Code USW/Br <a class="parsedEmailparsedEmailparsedEmail" href="mailto:brutzman@nps.edu" target="_blank">brutzman@nps.edu</a><br />Watkins 270, MOVES Institute, Monterey CA 93943-5000 USA +1.831.656.2149<br />X3D graphics, virtual worlds, navy robotics <a class="parsedLink" href="http://faculty.nps.edu/brutzman" target="_blank">http://faculty.nps.edu/brutzman</a><br />_______________________________________________<br />X3D-Public mailing list<br /><a class="parsedEmailparsedEmailparsedEmail" href="mailto:X3D-Public@web3d.org" target="_blank">X3D-Public@web3d.org</a><br /><a class="parsedLink" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br /><br />_______________________________________________<br />X3D-Public mailing list<br /><a class="parsedEmailparsedEmailparsedEmail" href="mailto:X3D-Public@web3d.org" target="_blank">X3D-Public@web3d.org</a><br /><a class="parsedLink" href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a><br /></div></div></div></div></div></div></div>