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<div class="moz-cite-prefix">On 2/18/2015 10:44 AM, John Carlson
wrote:<br>
</div>
<blockquote
cite="mid:CAGC3UE=toB=KYWc4TGB2VQCnVnPbJ8Pde6ndWd8vopRuj=cwww@mail.gmail.com"
type="cite">
<div dir="ltr">Yes, I am aware of the work that Don did, however,
I think his treatment of elements, vectors and arrays may be
different than mine. Since my target is X3DOM & D3.js, I
want to copy over the attributes and elements as simply as
possible--the JSON output should be ready for simply putting
into X3DOM with D3.js. </div>
</blockquote>
<br>
Can you address your issues specifically. That format is
experimental at this and we are looking for ways to improve it and
make it useful for everyone.<br>
<br>
<blockquote
cite="mid:CAGC3UE=toB=KYWc4TGB2VQCnVnPbJ8Pde6ndWd8vopRuj=cwww@mail.gmail.com"
type="cite">
<div dir="ltr">What license does Xj3D use? Could I use it?</div>
</blockquote>
<br>
I think it is GPL V2 and LGPL (unknown version). It may have
recently been upgraded. I am pretty sure that the license is a
publicly available one, so "yes".<br>
<br>
<br>
<blockquote
cite="mid:CAGC3UE=toB=KYWc4TGB2VQCnVnPbJ8Pde6ndWd8vopRuj=cwww@mail.gmail.com"
type="cite">
<div dir="ltr">
<div><br>
</div>
<div>As I've timestamped the emails in Google, I can claim prior
art. <br>
</div>
</div>
</blockquote>
<br>
I think that only works for patents. Trademarks (I think) are
first-to-file. Copyright is the first to express in a tangible
media. It is easy to make a license less restrictive. There may be a
lot of problems making it more restrictive. I recommended the most
restrictive just to cover yourself while you investigate. <br>
<br>
<br>
Thanks,<br>
<br>
Leonard Daly<br>
<br>
<br>
<br>
<br>
<br>
<blockquote
cite="mid:CAGC3UE=toB=KYWc4TGB2VQCnVnPbJ8Pde6ndWd8vopRuj=cwww@mail.gmail.com"
type="cite">
<div class="gmail_extra"><br>
<div class="gmail_quote">On Wed, Feb 18, 2015 at 12:11 PM,
Leonard Daly <span dir="ltr"><<a moz-do-not-send="true"
href="mailto:Leonard.Daly@realism.com" target="_blank">Leonard.Daly@realism.com</a>></span>
wrote:<br>
<blockquote class="gmail_quote" style="margin:0 0 0
.8ex;border-left:1px #ccc solid;padding-left:1ex">
<div bgcolor="#FFFFFF" text="#000000">
<div>John,<br>
<br>
Are you aware that Don Brutzman did an initial JSON
converter using a style sheet to go from .x3d ->
x3d-json. The description is at <a
moz-do-not-send="true"
href="http://www.web3d.org/wiki/index.php/X3D_JSON_Encoding"
target="_blank">http://www.web3d.org/wiki/index.php/X3D_JSON_Encoding</a>.
The code is at sourceforge (link in the wiki page), and
has been added to X3D-Edit.<br>
<br>
Yvonne Jung developed a JSON loader for X3DOM. You can
see an example at <a moz-do-not-send="true"
href="http://www.x3dom.org/x3dom/test/functional/flipper.html"
target="_blank">http://www.x3dom.org/x3dom/test/functional/flipper.html</a>.<br>
<br>
The initial work was completed last October. The wiki
page lists several considerations. The Consortium is
considering standardizing the JSON format. We would like
everyone's comments and thoughts on the work that has
been done, particularly where there are shortcomings or
failures.<br>
<br>
Ultimately, the license choice is yours; however, which
one you choose depends on what you what to happen with
it. A very public use license will allow others to take
what you have done and incorporate it into anything and
resell it. If you are not careful with the name, your
name could be co-opted too. If you want contributions to
remain as open-source, than a GPL-type license might be
the right choice. Wikipedia has a good starting page on
software licenses: <a moz-do-not-send="true"
href="http://en.wikipedia.org/wiki/Software_license"
target="_blank">http://en.wikipedia.org/wiki/Software_license</a>
(Free license comparisons: <a moz-do-not-send="true"
href="http://en.wikipedia.org/wiki/Comparison_of_free_and_open-source_software_licenses"
target="_blank">http://en.wikipedia.org/wiki/Comparison_of_free_and_open-source_software_licenses</a>).
Until you figure it out, I recommend that you be
restrictive and only let people use it exactly as is
(since you already put it out for public use). <br>
<br>
<br>
Leonard Daly<span class=""><br>
<br>
<br>
<br>
<br>
On 2/18/2015 9:23 AM, John Carlson wrote:<br>
</span></div>
<blockquote type="cite"><span class="">
<div dir="ltr">I have created a converter which will
convert simple X3D (one file, no scripts) to JSON,
and then to JavaScript for inclusion into an X3DOM
D3 application. There is a Java file to converted
XML to JSON (fairly generic), and then a Node.js app
to convert the JSON to JavaScript. This should work
in chrome. I am looking to extend it to other
browsers if possible. Comments and contributions
are welcome. If possible, someone could create an
XSLT stylesheet to do something similar based on my
example. See attached. Also let me know what kind
of license I should use.<br>
</div>
<br>
<fieldset></fieldset>
<br>
</span>
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<span class="HOEnZb"><font color="#888888"> </font></span></blockquote>
<span class="HOEnZb"><font color="#888888"> <br>
<br>
<div>-- <br>
<font color="#333366"> <font size="+1"><b>Leonard
Daly</b></font><br>
X3D Co-Chair<br>
3D Systems & Cloud Consultant<br>
President, Daly Realism - <i>Creating the Future</i>
</font></div>
</font></span></div>
</blockquote>
</div>
<br>
</div>
</blockquote>
<br>
<br>
<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
X3D Co-Chair<br>
3D Systems & Cloud Consultant<br>
President, Daly Realism - <i>Creating the Future</i>
</font></div>
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