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Don<br>
<br>
Thanks for your tireless contributions to the Consortium and X3D,
along with this much needed authoring tool to make developing with
the standard much easier!<br>
<br>
Mike<br>
<br>
<div class="moz-cite-prefix">On 12/31/15 4:15 PM, Don Brutzman
wrote:<br>
</div>
<blockquote cite="mid:5685C534.9010704@nps.edu" type="cite">X3D-Edit
is a free, open-source Extensible 3D (X3D) Graphics authoring tool
for simple high-quality editing, authoring and validation of X3D
scenes.
<br>
<br>
<a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit">https://savage.nps.edu/X3D-Edit</a>
<br>
<br>
It has been a busy year! X3D-Edit version 3.3 has now seen over
100 build releases... still with more to do. Many of these
milestones have only been possible due to the contributions of
many people in the X3D Working Group, the Web3D Consortium, and
the Web3D community. Special thanks for helping to achieve this
latest release go out to Holger Seelig for deep-dive Cobweb
sleuthing plus unsung heroes Roy Walmsley and Vince Marchetti.
<br>
<br>
Download and auto-update instructions:
<br>
<br>
<a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit/#Downloads">https://savage.nps.edu/X3D-Edit/#Downloads</a>
<br>
<br>
This release includes multiple improvements for author support
using new panels. Screenshots attached for your convenience and
for the mailing list archives.
<br>
<br>
==============================================
<br>
<br>
a. Improved X3D-Edit author workflow includes HTML5 DOM export
(using either X3DOM and now Cobweb). Hooray!
<br>
<br>
<a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit/images/X3D-EditToolbarButtons3.png">https://savage.nps.edu/X3D-Edit/images/X3D-EditToolbarButtons3.png</a>
<br>
<br>
Cobweb is different than X3DOM with lots of great capabilities,
especially X3D prototypes. X3D-Edit toolbar buttons now launch a
new HTML5 DOM export panel that exposes the various switches on
the X3D element when it is embedded in an HTML page. The X3DOM
export produces an .xhtml page with the X3D scene fully embedded.
The Cobweb export produces an .html page that links to a local
scene via url list - currently tested satisfactorily under the
latest Firefox browser.
<br>
<br>
<a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit/images/X3D-EditX3domCobwebLaunch.png">https://savage.nps.edu/X3D-Edit/images/X3D-EditX3domCobwebLaunch.png</a>
<br>
<br>
My hope is that we will continue to correlate and align the
various attributes on the X3D element as we continue to progress
towards full HTML5 support of X3D version 4 via the DOM. This
conversion panel is designed to track and facilitate v4
experimentation for the expected evolution of X3DOM, Cobweb and
other browser-based environments in the coming year.
<br>
<br>
==============================================
<br>
<br>
b. Rotation Calculator enables authors to list multiple SFRotation
values and compose them into a single rotation. Buttons are
provided throughout the tool wherever an SFRotation field is
available for authoring.
<br>
<br>
This composition is equivalent to nesting multiple Transform nodes
one within another, each applying a different rotation. Authors
can enter individual SFRotation values or append a corresponding
Euler axis-angle. Normalization takes care of degree-to-radian
conversion. Order of rotations is important, so the up/down
arrows in the table can help with experimentation (sometimes
called hacking!) until the sequence is correct and displayed
results looks right. A helpful child comment which contains that
list of rotations is also saved so that authors can re-use the
list later, continuing to edit and fine-tune the composed rotation
values.
<br>
<br>
<a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3D-Edit/images/RotationCalculator.png">https://savage.nps.edu/X3D-Edit/images/RotationCalculator.png</a>
<br>
<br>
The following example was developed to illustrate that it works.
You can change values yourself in the left (nested) and right
(composed) transformation trees. Note that some perspective
parallax occurs, and so a pair of Viewpoints are also provided on
both sides to help visually confirm confirm exact matches between
techniques.
<br>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/#RotationCalculatorExample">http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/#RotationCalculatorExample</a>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.x3d">http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.x3d</a>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.html">http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.html</a>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.xhtml">http://x3dgraphics.com/examples/X3dForAdvancedModeling/Animation/RotationCalculatorExample.xhtml</a>
<br>
<br>
General information on how rotations work is available in the book
_X3D for Web Authors_. Accompanying tutorial chapter
slideset/videos and corresponding examples are freely available
online at
<br>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com">http://x3dgraphics.com</a>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/slidesets/X3dForWebAuthors/Chapter03-Grouping.pdf">http://x3dgraphics.com/slidesets/X3dForWebAuthors/Chapter03-Grouping.pdf</a>
<br>
<a class="moz-txt-link-freetext" href="https://www.movesinstitute.org/Video/Courses/X3dForWebAuthors/X3dForWebAuthorsVideo.html#3">https://www.movesinstitute.org/Video/Courses/X3dForWebAuthors/X3dForWebAuthorsVideo.html#3</a>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping">http://x3dgraphics.com/examples/X3dForWebAuthors/Chapter03-Grouping</a>
<br>
<br>
My hope is this tool will assist the Humanoid Animation (H-Anim)
working group as we proceed towards direct conversion of BVH
motion-capture data files into corresponding H-Anim humanoids and
X3D behavior interpolators.
<br>
<br>
==============================================
<br>
<br>
c. Axis Lines RGB as a scalable XYZ axis-display option on the
Shape interface. I often find that adding axes is helpful while
modeling, so this feature in the Shape interface is a helpful
complement when rotating and translating geometry.
<br>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.x3d">http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.x3d</a>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.png">http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRGB.png</a>
<br>
<a class="moz-txt-link-freetext" href="http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRgbInterface.png">http://x3dgraphics.com/examples/X3dForAdvancedModeling/GeometricShapes/AxisLinesRgbInterface.png</a>
<br>
<br>
==============================================
<br>
<br>
d. An improved geoSystem Panel helps to make sense of primary
settings and secondary options. The geoSystem field is applicable
to all of the X3D Geospatial nodes.
<br>
<br>
==============================================
<br>
<br>
e. Updated X3D Schema, DTD and Schematron validation checks for
Quality Assurance (QA) as well as X3D Tooltips are also included.
<br>
<br>
<a class="moz-txt-link-freetext" href="http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance">http://www.web3d.org/x3d/content/examples/X3dResources.html#QualityAssurance</a>
<br>
<a class="moz-txt-link-freetext" href="http://www.web3d.org/x3d/content/examples/X3dResources.html#Tooltips">http://www.web3d.org/x3d/content/examples/X3dResources.html#Tooltips</a>
<br>
<br>
The latest validation improvements are also added to the X3D
Validator, both internal to X3D-Edit (use the checkmark button in
author workflow) and online using the X3D Validator:
<br>
<br>
<a class="moz-txt-link-freetext" href="https://savage.nps.edu/X3dValidator">https://savage.nps.edu/X3dValidator</a>
<br>
<br>
Continued Xj3D improvements are also possible and released in
tandem. Latest greatest is checked into SourceForge trunk,
details at
<br>
<br>
<a class="moz-txt-link-freetext" href="https://sourceforge.net/projects/xj3d">https://sourceforge.net/projects/xj3d</a>
<br>
<a class="moz-txt-link-freetext" href="https://savage.nps.edu/Savage/developers.html#Xj3D">https://savage.nps.edu/Savage/developers.html#Xj3D</a>
<br>
<br>
The running inventory of X3D node support by X3D-Edit, X3DOM,
Cobweb and Xj3D are maintained in the X3D Node Inventory
Comparison spreadsheet. Slowly the totals keep creeping higher...
<br>
<br>
<a class="moz-txt-link-freetext" href="http://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx">http://www.web3d.org/specifications/X3dNodeInventoryComparison.xlsx</a>
<br>
<a class="moz-txt-link-freetext" href="http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf">http://www.web3d.org/specifications/X3dNodeInventoryComparison.pdf</a>
<br>
<br>
==============================================
<br>
<br>
Questions, corrections and suggestions are always welcome.
<br>
<br>
It has been quite a year. 2016 will likely be just as eventful
with continuing progress in X3D JSON, X3D Object Model, X3D
Efficient Binary Encoding and (most of all) X3D version 4.
Backing up proposed improvements with shared examples,
implementations and evaluation has always been the key to X3D
progress.
<br>
<br>
Wishing everyone a happy new year. Have fun with Cobweb, X3D-Edit
and X3D! 8)
<br>
<br>
all the best, Don
<br>
<br>
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</blockquote>
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