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<p>I have been working on the features of X3D V4 for over a year.
During that time I started on initial specification document and
features, especially for mobile, that would be needed by X3D V4.
Since this summer I realized that there had no top-down analysis
of what X3D should be able to accomplish. I am writing a series of
posts (at least five) that aim to develop an environment where X3D
is an integral and working part of handling, transmitting, and
displaying 3D content. My particular focus is for the display to
in the browser environment (HTML5 + DOM + CSS + JavaScript);
however, I recognize the need and interest to support other
non-browser environments. <br>
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<p>The first post is now available at
<a class="moz-txt-link-freetext" href="http://realism.com/blog/purpose-x3d">http://realism.com/blog/purpose-x3d</a>. It will be review material
for most of the readers of x3d-public -- it even includes a link
to an episode of Floops that runs in Bitmanagement's bsContact. I
am trying to write a couple posts ahead of the announcements. I
plan on announcing a new post 2-3 times per week. The next post
will cover deformable skin animation using bones.<br>
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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