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--></style></head><body lang=EN-US link=blue vlink="#954F72"><div class=WordSection1><p class=MsoNormal>Hmm. My cubemaps with 6 separate images work well on both X3DOM and X_ITE.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>I’d have to try one of the standalone browsers.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Hmm Hmm.</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>John</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Sent from <a href="https://go.microsoft.com/fwlink/?LinkId=550986">Mail</a> for Windows 10</p><p class=MsoNormal><o:p> </o:p></p><div style='mso-element:para-border-div;border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal style='border:none;padding:0in'><b>From: </b><a href="mailto:andreasplesch@gmail.com">Andreas Plesch</a><br><b>Sent: </b>Monday, August 5, 2019 9:19 AM<br><b>To: </b><a href="mailto:x3d-public@web3d.org">X3D Graphics public mailing list</a><br><b>Subject: </b>[x3d-public] Background static image and dds</p></div><p class=MsoNormal><o:p> </o:p></p><div><div><p class=MsoNormal>X3DOM currently has two useful but not spec. compliant features for its Background node.</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>A) support for static, single image background</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>If only a backUrl image is provided, it is used as static backdrop which stays fixed, eg. is not a part of a cube map texture.</p></div><div><p class=MsoNormal>The same effect can be achieved with web page css styling, although sometimes it is advantageous to have a static background rendered with gl.</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>B) support for cubemaps in dds format</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>dds is a popular texture format which is well defined by MS:</p></div><div><p class=MsoNormal><a href="https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds">https://docs.microsoft.com/en-us/windows/win32/direct3ddds/dx-graphics-dds</a></p></div><div><p class=MsoNormal>dds has built in support for cubemaps and is compact and portable.</p></div><div><p class=MsoNormal>x3dom understands dds format for an image provided for a cube map.</p></div><div><p class=MsoNormal>Support for additional texture formats may be out of scope for X3D. There may be other Mantis reports on texture formats.</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>Would it make sense to consider these features for specification ?</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><div><p class=MsoNormal>-Andreas</p></div><div><p class=MsoNormal><o:p> </o:p></p></div><p class=MsoNormal><br clear=all></p><div><p class=MsoNormal><o:p> </o:p></p></div><p class=MsoNormal>-- </p></div><p class=MsoNormal>Andreas Plesch<br>Waltham, MA 02453</p><p class=MsoNormal><o:p> </o:p></p></div></body></html>