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<div class="moz-cite-prefix">John,</div>
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<div class="moz-cite-prefix">I Googled "computer graphics viscous
fluid" and got a number of interesting results. Wikipedia has a
"fluid animation" page to get things started. It seems to me that
the emitter depends on the type of lava and how it is leaving the
mountain. You might wish to look at Unreal and Unity for ideas. -
<a class="moz-txt-link-freetext" href="https://docs.unrealengine.com/en-US/Engine/Rendering/ParticleSystems/Overview/index.html">https://docs.unrealengine.com/en-US/Engine/Rendering/ParticleSystems/Overview/index.html</a></div>
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<div class="moz-cite-prefix">Leonard Daly</div>
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<p class="MsoNormal">I am starting to work on bubbles/orbitals
and lava (actually coherent/incoherent energy in the body) on
the web. I believe to get enough realism, I need to use
particle systems.</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">What is the support on the web for particle
systems, if any?</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">I’m currently using scripts for randomness,
but would like to make it more declarative.</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">What type of emitter would one suggest for
flowing lava?</p>
<p class="MsoNormal"><o:p> </o:p></p>
<p class="MsoNormal">Thanks,</p>
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<p class="MsoNormal">John</p>
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<pre class="moz-quote-pre" wrap="">_______________________________________________
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<div class="moz-signature">-- <br>
<font class="tahoma,arial,helvetica san serif" color="#333366">
<font size="+1"><b>Leonard Daly</b></font><br>
3D Systems & Cloud Consultant<br>
LA ACM SIGGRAPH Past Chair<br>
President, Daly Realism - <i>Creating the Future</i>
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