<div dir="ltr">Oh, let's say performance is not an issue at this point. Something like 2 hours for a 512x512 image if an image is appropriate. If something other than an image is better, let's discuss--should we model the eye and brain as well?</div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Wed, Sep 30, 2020 at 11:38 PM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">I am considering a new renderer for my blobs. I am thinking of rejecting something like a WebGL because it’s too mathematically pure. PBR seems attractive but I don’t know much about it.<div dir="auto"><br></div><div dir="auto">Here are my requirements:</div><div dir="auto"><br></div><div dir="auto">1. Model light as photons, that is some kind of animated surface/volume/material.</div><div dir="auto"><br></div><div dir="auto">2. Model photon surface interaction.</div><div dir="auto"><br></div><div dir="auto">3. Model photon material interaction.</div><div dir="auto"><br></div><div dir="auto">4. Model photon-photon interaction.</div><div dir="auto"><br></div><div dir="auto">5. Model my objects with equations, not faces.</div><div dir="auto"><br></div><div dir="auto">My knowledge of rendering stems from the 1980s and includes some knowledge of ray tracing, radiosity and I’ve heard of the rendering equation.</div><div dir="auto"><br></div><div dir="auto">It would seem lke a class in photons should be appropriate. Which one?</div><div dir="auto"><br></div><div dir="auto">What shading language should I use, if any? Would vertex/normal/fragment really be appropriate for this?</div><div dir="auto"><br></div><div dir="auto">John</div>
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