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<p>No luck!</p>
<p>John<br>
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<div class="moz-cite-prefix">On 3/19/21 9:02 PM, John Carlson wrote:<br>
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cite="mid:CAGC3UEmC621hrQ=MW7QF9zvX1-tjV7SfXZ0iRhZK2e3dXWQvhg@mail.gmail.com">
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<div dir="auto">This one appears to have the most promise, but I
haven’t tried it:</div>
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<div><a
href="https://3d-convert.com/en/convert/x3d-to-gltf.html"
moz-do-not-send="true">https://3d-convert.com/en/convert/x3d-to-gltf.html</a></div>
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<div dir="ltr" class="gmail_attr">On Fri, Mar 19, 2021 at 8:37
PM Joseph D Williams <<a
href="mailto:joedwil@earthlink.net" moz-do-not-send="true">joedwil@earthlink.net</a>>
wrote:<br>
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<p class="MsoNormal"> </p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Can we get/make glTF(s) from some
x3d hanim examples? </p>
<p class="MsoNormal">Example ‘standard’ humanoid model
data and animations encoded in both styles? </p>
<p class="MsoNormal">That is, we have a curated x3d
hanim ‘standard’ skeleton and skin with interpolator
animations example and I would really like to see how
to use the best of both data styles as an example
deliverable. </p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">showforum=80 pinned</p>
<p class="MsoNormal">. . . because the Solar System
ain’t gonna model itself … </p>
<p class="MsoNormal">PercyMAP </p>
<p class="MsoNormal">Surface feature exploration and
identification tool - amazing view-source and data
repositories</p>
<p class="MsoNormal"> </p>
<p class="MsoNormal">Thanks and Best,</p>
<p class="MsoNormal">Joe</p>
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<p class="MsoNormal" style="border:none;padding:0in"><b>From:
</b><a href="mailto:andreasplesch@gmail.com"
target="_blank" moz-do-not-send="true">Andreas
Plesch</a><br>
<b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br>
<b>To: </b><a href="mailto:x3d-public@web3d.org"
target="_blank" moz-do-not-send="true">X3D
Graphics public mailing list</a><br>
<b>Subject: </b>Re: [x3d-public] ... glTF examples</p>
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<p class="MsoNormal" style="margin-bottom:12pt"><br>
5. glTF examples<br>
<br>
We'd like to offer more examples of glTF with
X3D4 for display, demonstration, and
implementation efforts.</p>
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<p class="MsoNormal">Following the recent Mars
rover landing, I generated an interactive map
with an animated glTF rover model:</p>
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<p class="MsoNormal"> </p>
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<p class="MsoNormal"><a
href="https://bit.ly/PercyMAP" target="_blank"
moz-do-not-send="true">https://bit.ly/PercyMAP</a></p>
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<p class="MsoNormal">I am sharing it on an amateur
but high level online forum:</p>
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<p class="MsoNormal"> </p>
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<p class="MsoNormal"><a
href="http://www.unmannedspaceflight.com/index.php?showforum=80"
target="_blank" moz-do-not-send="true">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
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<p class="MsoNormal"> </p>
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<p class="MsoNormal">In addition to the glTF
inline, there are Protos, and some dom
integration of HUD functionality and buttons.</p>
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<p class="MsoNormal"> </p>
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<p class="MsoNormal">For more public,
non-specialist scenes, it is more important to
guide the experience. I found x3dom options to
restrict keyboard and mouse navigation
especially useful. X3D may consider such more
fine grained controls on top of the navigation
modes. It may mean recommending additional
navigation modes in the spec. such as onlyPAN,
onlyZOOM, PANZOOM etc., or have a modifier to
existing modes such as mode="-rotate" which
would disable rotation. Browser are allowed to
have such nonstandard navigation modes but I
think it may make sense to standardize them. A
question for the UI working group.</p>
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