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    <p>No luck!</p>
    <p>John<br>
    </p>
    <div class="moz-cite-prefix">On 3/19/21 9:02 PM, John Carlson wrote:<br>
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cite="mid:CAGC3UEmC621hrQ=MW7QF9zvX1-tjV7SfXZ0iRhZK2e3dXWQvhg@mail.gmail.com">
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      <div dir="auto">This one appears to have the most promise, but I
        haven’t tried it:</div>
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        <div><a
            href="https://3d-convert.com/en/convert/x3d-to-gltf.html"
            moz-do-not-send="true">https://3d-convert.com/en/convert/x3d-to-gltf.html</a></div>
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          <div dir="ltr" class="gmail_attr">On Fri, Mar 19, 2021 at 8:37
            PM Joseph D Williams <<a
              href="mailto:joedwil@earthlink.net" moz-do-not-send="true">joedwil@earthlink.net</a>>
            wrote:<br>
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                <p class="MsoNormal"> </p>
                <p class="MsoNormal"> </p>
                <p class="MsoNormal">Can we get/make glTF(s) from some
                  x3d hanim examples? </p>
                <p class="MsoNormal">Example ‘standard’ humanoid model
                  data and animations encoded in both styles? </p>
                <p class="MsoNormal">That is, we have a curated x3d
                  hanim ‘standard’ skeleton and skin with interpolator
                  animations example and I would really like to see how
                  to use the best of both data styles as an example
                  deliverable. </p>
                <p class="MsoNormal"> </p>
                <p class="MsoNormal">showforum=80  pinned</p>
                <p class="MsoNormal">. . . because the Solar System
                  ain’t gonna model itself … </p>
                <p class="MsoNormal">PercyMAP </p>
                <p class="MsoNormal">Surface feature exploration and
                  identification tool - amazing view-source and data
                  repositories</p>
                <p class="MsoNormal"> </p>
                <p class="MsoNormal">Thanks and Best,</p>
                <p class="MsoNormal">Joe</p>
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                <p class="MsoNormal"> </p>
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                  <p class="MsoNormal" style="border:none;padding:0in"><b>From:
                    </b><a href="mailto:andreasplesch@gmail.com"
                      target="_blank" moz-do-not-send="true">Andreas
                      Plesch</a><br>
                    <b>Sent: </b>Tuesday, March 16, 2021 7:10 AM<br>
                    <b>To: </b><a href="mailto:x3d-public@web3d.org"
                      target="_blank" moz-do-not-send="true">X3D
                      Graphics public mailing list</a><br>
                    <b>Subject: </b>Re: [x3d-public] ... glTF examples</p>
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                <p class="MsoNormal"> </p>
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                      <p class="MsoNormal" style="margin-bottom:12pt"><br>
                        5. glTF examples<br>
                        <br>
                        We'd like to offer more examples of glTF with
                        X3D4 for display, demonstration, and
                        implementation efforts.</p>
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                      <p class="MsoNormal"> </p>
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                      <p class="MsoNormal">Following the recent Mars
                        rover landing, I generated an interactive map
                        with an animated glTF rover model:</p>
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                      <p class="MsoNormal"> </p>
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                      <p class="MsoNormal"><a
                          href="https://bit.ly/PercyMAP" target="_blank"
                          moz-do-not-send="true">https://bit.ly/PercyMAP</a></p>
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                      <p class="MsoNormal"> </p>
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                      <p class="MsoNormal">I am sharing it on an amateur
                        but high level online forum:</p>
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                      <p class="MsoNormal"> </p>
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                      <p class="MsoNormal"><a
                          href="http://www.unmannedspaceflight.com/index.php?showforum=80"
                          target="_blank" moz-do-not-send="true">http://www.unmannedspaceflight.com/index.php?showforum=80</a></p>
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                      <p class="MsoNormal"> </p>
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                      <p class="MsoNormal">In addition to the glTF
                        inline, there are Protos, and some dom
                        integration of HUD functionality and buttons.</p>
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                      <p class="MsoNormal"> </p>
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                      <p class="MsoNormal">For more public,
                        non-specialist scenes, it is more important to
                        guide the experience. I found x3dom options to
                        restrict keyboard and mouse navigation
                        especially useful. X3D may consider such more
                        fine grained controls on top of the navigation
                        modes. It may mean recommending additional
                        navigation modes in the spec. such as onlyPAN,
                        onlyZOOM, PANZOOM etc., or have a modifier to
                        existing modes such as mode="-rotate" which
                        would disable rotation.  Browser are allowed to
                        have such nonstandard navigation modes but I
                        think it may make sense to standardize them. A
                        question for the UI working group.</p>
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