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      -------- Forwarded Message --------
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            <th valign="BASELINE" nowrap="nowrap" align="RIGHT">Subject:
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            <td>Re: [x3d-public] X3D meeting 2 July 2021: meeting plans,
              specification editing and availability, happy Independence
              Day - stay safe</td>
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            <th valign="BASELINE" nowrap="nowrap" align="RIGHT">Date: </th>
            <td>Fri, 2 Jul 2021 23:39:50 -0500</td>
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            <th valign="BASELINE" nowrap="nowrap" align="RIGHT">From: </th>
            <td>John Carlson <a class="moz-txt-link-rfc2396E" href="mailto:yottzumm@gmail.com"><yottzumm@gmail.com></a></td>
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            <th valign="BASELINE" nowrap="nowrap" align="RIGHT">To: </th>
            <td>Don Brutzman <a class="moz-txt-link-rfc2396E" href="mailto:brutzman@nps.edu"><brutzman@nps.edu></a></td>
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      On 7/2/21 1:44 PM, Don Brutzman wrote:<br>
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        Lots of room for people to claim "bragging rights" i.e.
        something like "why yes children, i added that X3D capability to
        blender" 8)<br>
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      Again, my carpal tunnel syndrome/repititive stress
      injury/arthritis is flaring.  My help will be minimal as I will be
      trying to follow along with the phone.   However, I am *very*
      interested in getting chromatic dispersion into the X3D and glTF
      standards in some form, if not already there (can anyone confirm
      the presence or absence?)  I tried searching, but really only
      found the Blender tutorials on youtube, so I'm pretty sure that
      it's missing from both standards (probably not due to lack of
      effort).  The presence in Blender indicates that they should be
      present in .blend files, and perhaps the Blender API? I was trying
      to follow along through a couple of videos.<br>
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