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<th valign="BASELINE" nowrap="nowrap" align="RIGHT">Subject:
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<td>Re: [x3d-public] X3D meeting 2 July 2021: meeting plans,
specification editing and availability, happy Independence
Day - stay safe</td>
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<th valign="BASELINE" nowrap="nowrap" align="RIGHT">Date: </th>
<td>Fri, 2 Jul 2021 23:39:50 -0500</td>
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<th valign="BASELINE" nowrap="nowrap" align="RIGHT">From: </th>
<td>John Carlson <a class="moz-txt-link-rfc2396E" href="mailto:yottzumm@gmail.com"><yottzumm@gmail.com></a></td>
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<th valign="BASELINE" nowrap="nowrap" align="RIGHT">To: </th>
<td>Don Brutzman <a class="moz-txt-link-rfc2396E" href="mailto:brutzman@nps.edu"><brutzman@nps.edu></a></td>
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On 7/2/21 1:44 PM, Don Brutzman wrote:<br>
<blockquote type="cite"><br>
Lots of room for people to claim "bragging rights" i.e.
something like "why yes children, i added that X3D capability to
blender" 8)<br>
</blockquote>
<br>
Again, my carpal tunnel syndrome/repititive stress
injury/arthritis is flaring. My help will be minimal as I will be
trying to follow along with the phone. However, I am *very*
interested in getting chromatic dispersion into the X3D and glTF
standards in some form, if not already there (can anyone confirm
the presence or absence?) I tried searching, but really only
found the Blender tutorials on youtube, so I'm pretty sure that
it's missing from both standards (probably not due to lack of
effort). The presence in Blender indicates that they should be
present in .blend files, and perhaps the Blender API? I was trying
to follow along through a couple of videos.<br>
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