<html xmlns:o="urn:schemas-microsoft-com:office:office" xmlns:w="urn:schemas-microsoft-com:office:word" xmlns:m="http://schemas.microsoft.com/office/2004/12/omml" xmlns="http://www.w3.org/TR/REC-html40"><head><meta http-equiv=Content-Type content="text/html; charset=utf-8"><meta name=Generator content="Microsoft Word 15 (filtered medium)"><style><!--
/* Font Definitions */
@font-face
{font-family:"Cambria Math";
panose-1:2 4 5 3 5 4 6 3 2 4;}
@font-face
{font-family:Calibri;
panose-1:2 15 5 2 2 2 4 3 2 4;}
/* Style Definitions */
p.MsoNormal, li.MsoNormal, div.MsoNormal
{margin:0in;
font-size:11.0pt;
font-family:"Calibri",sans-serif;}
a:link, span.MsoHyperlink
{mso-style-priority:99;
color:blue;
text-decoration:underline;}
.MsoChpDefault
{mso-style-type:export-only;}
@page WordSection1
{size:8.5in 11.0in;
margin:1.0in 1.0in 1.0in 1.0in;}
div.WordSection1
{page:WordSection1;}
--></style></head><body lang=EN-US link=blue vlink="#954F72" style='word-wrap:break-word'><div class=WordSection1><p class=MsoNormal>Bhanks, just having some fun. What the heck is wrong with root rotation? </p><p class=MsoNormal>Bunches of redundant data in this. Will be able to make it work lots better using real Hanim skeleton.</p><p class=MsoNormal>Joe</p><p class=MsoNormal><o:p> </o:p></p><p class=MsoNormal>Sent from <a href="https://go.microsoft.com/fwlink/?LinkId=550986">Mail</a> for Windows</p><p class=MsoNormal><o:p> </o:p></p><div style='mso-element:para-border-div;border:none;border-top:solid #E1E1E1 1.0pt;padding:3.0pt 0in 0in 0in'><p class=MsoNormal style='border:none;padding:0in'><b>From: </b><a href="mailto:dragonmagi@gmail.com">Chris Thorne</a><br><b>Sent: </b>Monday, November 14, 2022 3:45 PM<br><b>To: </b><a href="mailto:joedwil@earthlink.net">Joseph D Williams</a><br><b>Cc: </b><a href="mailto:x3d-public@web3d.org">X3D Graphics public mailing list</a><br><b>Subject: </b>Re: [x3d-public] Pirouette.x3d</p></div><p class=MsoNormal><o:p> </o:p></p><div><p class=MsoNormal>bice work. </p><div><p class=MsoNormal><br clear=all></p><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><div><p class=MsoNormal><span style='font-size:11.5pt;font-family:"Arial",sans-serif;color:black;background:white'>Social: <a href="https://www.facebook.com/DrChrisThorne" target="_blank">https://www.facebook.com/DrChrisThorne</a></span></p></div><div><p class=MsoNormal>Only unreal told the truth. They did not call their object shifting method "floating origin".</p></div><div><p class=MsoNormal><b><i><span style='font-size:13.5pt'>Making games that scale and not fail</span></i></b></p></div><div><p class=MsoNormal><a href="http://www.floatingorigin.com/" target="_blank"><span style='font-size:10.0pt;font-family:"Arial",sans-serif;color:#0000E9'>http://www.floatingorigin.com</span></a></p></div></div><div><div><div><div><p style='margin-bottom:0in'><span style='font-size:10.0pt;font-family:"Arial",sans-serif;color:#1A1A1A'>Research profile: </span><span style='font-family:"Arial",sans-serif'><a href="https://www.researchgate.net/profile/Chris_Thorne3" target="_blank"><span style='font-size:10.0pt;color:#0000E9'>https://www.researchgate.net/profile/Chris_Thorne3</span></a></span></p><p style='margin-bottom:0in'><o:p> </o:p></p></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div></div><p class=MsoNormal><o:p> </o:p></p></div></div><p class=MsoNormal><o:p> </o:p></p><div><div><p class=MsoNormal>On Tue, 15 Nov 2022 at 07:10, Joseph D Williams <<a href="mailto:joedwil@earthlink.net">joedwil@earthlink.net</a>> wrote:</p></div><blockquote style='border:none;border-left:solid #CCCCCC 1.0pt;padding:0in 0in 0in 6.0pt;margin-left:4.8pt;margin-right:0in'><div><div><div><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Video of Pirouette.x3d.</p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> </p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'><a href="https://www.youtube.com/watch?v=2ognun8PEpg" target="_blank">https://www.youtube.com/watch?v=2ognun8PEpg</a></p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> </p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Some work on conversion of bvh file to Pirouette.x3d. mainly to find the animations that work and the one that doesn’t. </p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> </p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>First, looking at the Pirouette.x3d with x_ite from the archives, then with viewx3dscene tool, using editor to find timesensor to stop animations and find the reference pose at the first frame, then isolate the animation causing the problem, which is the root rotation being improperly applied. </p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'> </p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Thanks, </p><p class=MsoNormal style='mso-margin-top-alt:auto;mso-margin-bottom-alt:auto'>Joe</p></div></div></div></blockquote></div><p class=MsoNormal style='margin-left:4.8pt'>_______________________________________________<br>x3d-public mailing list<br><a href="mailto:x3d-public@web3d.org" target="_blank">x3d-public@web3d.org</a><br><a href="http://web3d.org/mailman/listinfo/x3d-public_web3d.org" target="_blank">http://web3d.org/mailman/listinfo/x3d-public_web3d.org</a></p><p class=MsoNormal><o:p> </o:p></p></div></body></html>