<div dir="ltr"><div dir="ltr"><div>Thanks Vince Marchetti and John Carlson. I did not receive the email of Leonard Daily on Oct 28 2022,but today I realise it is on the web, on the archives.</div><div>It is good someone cared for calculations and help me do some as well. But to complicate. I did not ask about models with any kind of fine detail features, was about a kind of bare minimum Google Maps 3D, <br></div><div>that I like to call "50 shades of Blank", like a mockup of london made by architect made in plaster (with the help of some chalk) with the radius (in meters) of Greater London but in the ratio 1:100..000???</div><div><br></div><div>I was talking of the BOX, that maybe should be the next HTML5 tag (to be used more than <script> and <WebGL> and <OpenGL>, right? So that we don't all get mad and die, right? Not.</div><div>And the box, of our .wgl textfile that would end up being just a HTML5 file like .htm and .html could not be tilted so the base of box would always be perpendicular to our imaginary force of Gravity.<br></div><br><div><br></div><div>Gigabytes... quiz: a) 500.5 Gb b) Less than 50 Gb c)
Much more than 5000.55 Gb d) 5 Millions Gb 6) You tell me, right. Not
Come every Wednesday Night for our nice Quiz and.. have babes!</div><div>Anyway, the answer is: ...</div><div>Right. I have no idea.</div><div><br></div><div><div><br></div><div>Gigabytes... quiz: a) 500.5 Gb b) Less than 50 Gb c)
Much more than 5000.55 Gb d) 5 Millions Gb 6) You tell me, right. Not
Come every Wednesday Night for our nice Quiz and.. have babes!</div><div><br></div><div>Now, if the only nice thing about the VRML 2 with textfiles with extension .wrl is having the box that cannot tilt but can be skinned with textures that are just SVG or animated SVG or its code, make we could</div><div>make the bridge with a new html tag: <box>.</div><div>This way we don't have to learn anything that still looks like OpneGL and the future of GPUs... <br></div><div><br></div><div>Still I would love that firefox could natively be able to render most .wrl files with the help of the project FreeWRL and (or either) a new add-on plug-in in our browser. Play.<br></div><div><br></div><div>Daniel Alexandre, BEng (Hons)</div><div>London, UK.<br></div><div>Nickname: remotemass<br></div></div></div><br><br><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, 13 Dec 2022 at 12:14, <a href="mailto:vmarchetti@kshell.com">vmarchetti@kshell.com</a> <<a href="mailto:vmarchetti@kshell.com">vmarchetti@kshell.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex"><div style="overflow-wrap: break-word;">Daniel<div><br></div><div>You asked this question, restricted to a map of London, on Oct 28 2022, and received a prompt reply to the list from Leonard Daly on the with experienced insight into how to estimate such a file size. It would help the usefulness of the x3d-public mailing list if you included that information and any progress it enabled you to make in this followup question.</div><div><br></div><div>Vince Marchetti</div><div><br><div><br><blockquote type="cite"><div>On Dec 12, 2022, at 10:04 PM, Daniel Alexandre <<a href="mailto:bicomplex@gmail.com" target="_blank">bicomplex@gmail.com</a>> wrote:</div><br><div><div dir="ltr"><div><br></div><div dir="ltr"><div>Hello Ronald, Vince and Joe,</div><div>I would certainly be interested in participating in a metaverse event organized by IEEE peeps and also I have been having answered questions for a long time that seem quite simple and important to address,</div><div>namely, what could be the bare minimum size in Gigabytes of a textfile, let's say using HTML and Javascript for a browser ready for WebGL apps, that was enough to surf and fly around a 3D model of Google maps that I like to call "50 Shades of Blank"? Let's say, what do you think could be the minimum size of a very rough Google Earth where the built environment was all replaced by rough boxes and 3D rectangles or very regular solids with a very flat polygonal base like the box used in VRML in files with extension .wrl that are till possible to be rendered and surfed in very old browsers that used to be the modern ones? And let's say that you wanted to skin the roads, parks, desert areas and land and all the facades of all houses, bridges and buildings with rectangular illustrations saved in the file format SVG or coded and animated using some simple script and markup? What do you think would be a quite bare minimum and reasonable size for such a model of the plant's built environment that could run on a very old version of Firefox in a single textfile with extension .wrl and please show all your calculations, estimations and reasoning at least in a very plaintext draft and sum up of ideas? <br></div><div>Are there any other academics from <a href="http://www.uis.cam.ac.uk/partners" rel="noreferrer" target="_blank">www.uis.cam.ac.uk/partners</a> other than Ronald around. I have no sound idea how busy this list may be, is it more than one thousand people reading this message and questioning? i tried the W3C VRML mailing-list but it seems is not the same moderator as this one and is quite inactive these days. Also tied to get the answer some other ways with the Naked Scientists, from Cambridge University in the UK and also with StackOverflow, Fiverr and Ask-Crew but not any conclusive answers as you see: <a href="https://www.thenakedscientists.com/forum/index.php?topic=85637" target="_blank">https://www.thenakedscientists.com/forum/index.php?topic=85637</a> . <br></div><div><br></div><div><b><u>Daniel Alexandre</u></b>, with the help of ChatGPT, by openAi.<br></div></div><br><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Mon, 5 Dec 2022 at 16:11, Vincent Marchetti <<a href="mailto:vmarchetti@kshell.com" target="_blank">vmarchetti@kshell.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left:1px solid rgb(204,204,204);padding-left:1ex">I am forwarding message from Ronald Haynes, a leader of the IIIF (international Image Interoperability Forum) 3D Technical Study Group.<br>
<br>
The IEEE Metaverse Congress Session is free, open to all with advance registration at <a href="https://engagestandards.ieee.org/Metaverse-Congress-5.html" rel="noreferrer" target="_blank">https://engagestandards.ieee.org/Metaverse-Congress-5.html</a>, and takes place 1 pm to 3 pm EST on Thu Dec 8 2022<br>
The title of a panel session is "Challenges & Risks in Evolving 3D Standards for the Metaverse" . The Web3D Consortium will be represented on the panel.<br>
<br>
Vince Marchetti<br>
<br>
<br>
<br>
> Begin forwarded message:<br>
> <br>
> From: Ronald Haynes <<a href="mailto:rsh27@cam.ac.uk" target="_blank">rsh27@cam.ac.uk</a>><br>
> Subject: IIIF 3D update / IEEE Standards Metaverse Congress collaboration / (this week)<br>
> Date: December 5, 2022 at 10:46:41 AM EST<br>
> <br>
> Dear All,<br>
> <br>
> Pardon a rushed message, however there are some IIIF 3D-related events this week which will be of interest:<br>
> <br>
> • IIIF (International Image Interoperability Framework) - 2022 Online Meeting, December 6-8, 2022 - <a href="https://iiif.io/event/2022/online-meeting" rel="noreferrer" target="_blank">https://iiif.io/event/2022/online-meeting</a><br>
> (as you will know, the IIIF 3D update is on Wednesday 7th December, 12:00 ET / 17:00 UTC)<br>
> <br>
> • IEEE Metaverse Congress Session 5 - <a href="https://engagestandards.ieee.org/Metaverse-Congress-5.html" rel="noreferrer" target="_blank">https://engagestandards.ieee.org/Metaverse-Congress-5.html</a><br>
> (this is part of the less-hyped, more research-oriented side of metaverse development, and there will be a IIIF 3D panel - Thu 8th December, 13:30 ET / 18:30 UTC)<br>
> (regrettably, this overlaps some of the IIIF Online Meeting, however, if you cannot attend both you can still register for both to see the recordings)<br>
> Please spread the word about these events, and hope to see you there (or soon)!<br>
> <br>
> Take Care,<br>
> Ronald<br>
> <br>
> <br>
> <br>
> -- <br>
> Ronald Haynes, University Senior Computer Officer, University of Cambridge Information Services<br>
> Colleges/NSI/GLAM Relationship Manager & IT Community Development Manager<br>
> Institution Strategy, Roger Needham Bldg, JJ Thompson Ave, Cambridge CB3 0RB<br>
> 44 (0)1223 334721 * Internal: 34721 / * <a href="http://www.uis.cam.ac.uk/partners" rel="noreferrer" target="_blank">www.uis.cam.ac.uk/partners</a><br>
> <a href="http://Veholder.org" target="_blank">Veholder.org</a> * Co-chair IIIF 3D Community & Technical Specification groups (<a href="https://iiif.io/community/groups/3d" rel="noreferrer" target="_blank">https://iiif.io/community/groups/3d</a>)<br>
<br>
<br>
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