<div dir="auto">Wondering, is an X3dToStl.xslt code development planned soon?</div><div dir="auto"><br></div><div dir="auto">The other thing i can work on is continuing JSON to Python conversion.</div><div dir="auto"><br></div><div dir="auto">Is there something i can write that i will use on a regular basis?</div><div dir="auto"><br></div><div dir="auto">Christoph Valentin, what’s the preferred multiuser web software for X3D?</div><div dir="auto"><br></div><div dir="auto">Would syntax highlighting for vim and/or neovim be useful?</div><div dir="auto"><br></div><div dir="auto">John</div><div dir="auto"><br></div><div><div class="gmail_quote"><div dir="ltr" class="gmail_attr">On Tue, Dec 20, 2022 at 6:17 AM John Carlson <<a href="mailto:yottzumm@gmail.com">yottzumm@gmail.com</a>> wrote:<br></div><blockquote class="gmail_quote" style="margin:0px 0px 0px 0.8ex;border-left-width:1px;border-left-style:solid;padding-left:1ex;border-left-color:rgb(204,204,204)"><div dir="ltr"><div dir="ltr"><div>Here are the functions that are planned or implemented in JsonToStl. Please express which ones you'd like to see implemented next.</div><div><br></div><div>Thanks!</div><div><br></div><div>Also, please discuss what type of LICENSE would be required. If at all possible, I'd like to make some money off this, perhaps by setting up a conversion website or patreon.</div><div><br></div><div>Yes, I'm aware of the STL output in Blender! I'm working on this to enhance X3DJSONLD. Is conversion to STL still desired?</div><div><br></div><div>Thanks,<br><br>John</div><div><br></div><div>function convertJsonToStl(json) {</div><div>function initializeLDNode(json, obj) {</div><div>function findLDNodeInList(use, LDNodeList) {</div><div>function toNormals(json, LDNodeList, ParentNode) {</div><div> IndexedFaceSet : function(obj, LDNode) {</div><div> Group : function(obj, LDNode) {</div><div> Shape : function(obj, LDNode) {</div><div> Box : function(obj, LDNode) {</div><div> IndexedTriangleSet : function(obj, LDNode) {</div><div> IndexedTriangleStripSet : function(obj, LDNode) {</div><div> IndexedTriangleFanSet : function(obj, LDNode) {</div><div> IndexedLineSet : function(obj, LDNode) {</div><div> Normal : function(obj, LDNode) {</div><div> Coordinate : function(obj, LDNode) {</div><div> Transform : function(obj, LDNode) {</div><div> "@scale" : function(obj, LDNode) {</div><div> "@rotation" : function(obj, LDNode) {</div><div> "@translation" : function(obj, LDNode) {</div><div> "@normalPerVertex" : function(obj, LDNode) {</div><div> "@size" : function(obj, LDNode) {</div><div> "@vector" : function(obj, LDNode) {</div><div> "@point" : function(obj, LDNode) {</div><div> "@normalIndex" : function(obj, LDNode) {</div><div> "@coordIndex" : function(obj, LDNode) {</div><div> "@index" : function(obj, LDNode) {</div><div>function vector_product(u, v) {</div><div>function normalize(v) {</div><div>function triangle_normal(a, b, c) {</div><div>function printNormal(prefix, x, y, z, output, transform) {</div><div>function printSFVec3f(prefix, x, y, z, output, transform) {</div><div>function IndexedTriangle(LDNode, output, transform) {</div><div>function transformLDNodesToTriangles(LDNode, output, parentTransform) {</div><div> IndexedFaceSet: function(LDNode, output, transform) {</div><div> Box: function(LDNode, output, transform) {</div><div> SixSided: function(LDNode, output, transform, x, y, z) {</div><div> Square: function(LDNode, output, transform, square) {</div><div> Triangle: function(LDNode, output, transform, coords) {</div></div></div>
</blockquote></div></div>